Difference between revisions of "Ice Age Alley GBA"
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| image = | | image = | ||
| game = Donkey Kong Country GBA | | game = Donkey Kong Country GBA | ||
− | | world_name = [[Gorilla Glacier]] | + | | world_name = [[Gorilla Glacier GBA]] |
| level_name = Ice Age Alley | | level_name = Ice Age Alley | ||
| previous = [[Croctopus Chase GBA]] | | previous = [[Croctopus Chase GBA]] |
Latest revision as of 19:51, 25 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Gorilla Glacier GBA |
Level name | Ice Age Alley |
Previous level | Croctopus Chase GBA |
Next level | Rope Bridge Rumble GBA |
Any%
Optimal
Notes:
- This is one of those stages where you can buffer inputs as you enter the stage (similar to ogang). As the screen starts to fade in, tap B then A. That way you'll roll and immediately short hop upon entering the stage.
- Holding B does make you run faster as the Ostrich
- You might want to use claw grip so you can hold B and mash A while flying as the Ostrich (index finger on B, thumb on A)
- At the end it's faster to ditch the Ostrich and roll through the Klaptrap. Doing this followed by Jump Momentum Conservation saves ~10 frames
Safe
Notes:
- Requires less mashing
- Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.