Difference between revisions of "Kannon's Klaim 102"
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− | a | + | {{Infobox level |
+ | | image = KannonsKlaim.jpg | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[Crocodile Cauldron 102 | Crocodile Cauldron]] | ||
+ | | level_name = Kannon's Klaim | ||
+ | | previous = [[Hot-Head Hop 102 | Hot-Head Hop]] | ||
+ | | next = [[Lava Lagoon 102 | Lava Lagoon]] | ||
+ | }} | ||
+ | Difficulty: 5/10 | ||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|wSJMFvEc7Ow|560||https://www.youtube.com/watch?v=wSJMFvEc7Ow}} | ||
+ | '''Notes''' | ||
+ | *Executing the [[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]] on both visits saves 5~6s. To avoid doing them, or in case of failure, check out [[Kannon%27s_Klaim#Safe | this safer strategy]]. | ||
+ | *There is no point to goal swapping here, as long as Diddy is already in front. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''TEAM THROW SUPER JUMP TUTORIAL''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | [[File:kk1.jpg|588px]] | ||
+ | |||
+ | *While on the ground, team-up with Dixie. | ||
+ | *Jump up so that Diddy is right next to the hook. | ||
+ | |||
+ | [[File:kk2.jpg|588px]] | ||
+ | |||
+ | *At the peak of Diddy's jump, throw Dixie. | ||
+ | *The recoil from the throw will place Diddy on the hook. | ||
+ | *If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook. | ||
+ | |||
+ | [[File:kk3.jpg|588px]] | ||
+ | |||
+ | *Right when Dixie hits the [http://www.mariowiki.com/Kannon Kannon] and begins traveling back to Diddy, jump. | ||
+ | |||
+ | [[File:kk4.jpg|588px]] | ||
+ | |||
+ | *You want to immediately press and hold jump again before Dixie gets back to Diddy. | ||
+ | *The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel. | ||
+ | |||
+ | [[File:kk5.jpg|588px]] | ||
+ | |||
+ | *If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw. | ||
+ | **If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above. | ||
+ | ***If your height is really not enough, even the second throw will hit nothing. | ||
+ | *The way the camera pans affects the loading of the warp barrel, but not too much is known about that. | ||
+ | |||
+ | [[File:kk6.jpg|588px]] | ||
+ | |||
+ | *Done! | ||
+ | *As a recap, the inputs are: | ||
+ | **A (team-up) | ||
+ | **B (jump to the right of the hook) | ||
+ | **Y (throw Dixie at the Kannon) | ||
+ | **B (jump off the hook as Dixie hits the Kannon and begins tracking back) | ||
+ | **B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height) | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''Map of falling section''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | [[File:Kk102fall.png]]<br> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | [[Category:Kannon's Klaim]] | ||
+ | [[Category:Level]] |
Latest revision as of 23:34, 27 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Level name | Kannon's Klaim |
Previous level | Hot-Head Hop |
Next level | Lava Lagoon |
Difficulty: 5/10
Optimal
Notes
- Executing the Team Throw Super Jump on both visits saves 5~6s. To avoid doing them, or in case of failure, check out this safer strategy.
- There is no point to goal swapping here, as long as Diddy is already in front.
TEAM THROW SUPER JUMP TUTORIAL
- While on the ground, team-up with Dixie.
- Jump up so that Diddy is right next to the hook.
- At the peak of Diddy's jump, throw Dixie.
- The recoil from the throw will place Diddy on the hook.
- If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
- Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.
- You want to immediately press and hold jump again before Dixie gets back to Diddy.
- The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
- If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- If your height is really not enough, even the second throw will hit nothing.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
- Done!
- As a recap, the inputs are:
- A (team-up)
- B (jump to the right of the hook)
- Y (throw Dixie at the Kannon)
- B (jump off the hook as Dixie hits the Kannon and begins tracking back)
- B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)