Difference between revisions of "Kannon's Klaim 102"

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(1o2 2019)
 
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| next = [[Lava Lagoon 102 | Lava Lagoon]]
 
| next = [[Lava Lagoon 102 | Lava Lagoon]]
 
}}
 
}}
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Difficulty: 5/10
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|_2YzEO3dEXg|560||http://www.youtube.com/watch?v=_2YzEO3dEXg}}
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{{#ev:youtube|wSJMFvEc7Ow|560||https://www.youtube.com/watch?v=wSJMFvEc7Ow}}
 +
'''Notes'''
 +
*Executing the [[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]] on both visits saves 5~6s. To avoid doing them, or in case of failure, check out [[Kannon%27s_Klaim#Safe | this safer strategy]].
 +
*There is no point to goal swapping here, as long as Diddy is already in front.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''TEAM THROW SUPER JUMP TUTORIAL'''
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<div class="mw-collapsible-content">
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[[File:kk1.jpg|588px]]
 +
 
 +
*While on the ground, team-up with Dixie.
 +
*Jump up so that Diddy is right next to the hook.
 +
 
 +
[[File:kk2.jpg|588px]]
 +
 
 +
*At the peak of Diddy's jump, throw Dixie.
 +
*The recoil from the throw will place Diddy on the hook.
 +
*If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
 +
 
 +
[[File:kk3.jpg|588px]]
 +
 
 +
*Right when Dixie hits the [http://www.mariowiki.com/Kannon Kannon] and begins traveling back to Diddy, jump.
 +
 
 +
[[File:kk4.jpg|588px]]
 +
 
 +
*You want to immediately press and hold jump again before Dixie gets back to Diddy.
 +
*The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
 +
 
 +
[[File:kk5.jpg|588px]]
 +
 
 +
*If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
 +
**If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
 +
***If your height is really not enough, even the second throw will hit nothing.
 +
*The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
 +
 
 +
[[File:kk6.jpg|588px]]
 +
 
 +
*Done!
 +
*As a recap, the inputs are:
 +
**A (team-up)
 +
**B (jump to the right of the hook)
 +
**Y (throw Dixie at the Kannon)
 +
**B (jump off the hook as Dixie hits the Kannon and begins tracking back)
 +
**B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Map of falling section'''
 +
<div class="mw-collapsible-content">
 +
[[File:Kk102fall.png‎]]<br>
 +
</div>
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</div>
  
 
[[Category:Kannon's Klaim]]
 
[[Category:Kannon's Klaim]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 23:34, 27 November 2019

Level Details
Game Donkey Kong Country 2
World name Crocodile Cauldron
Level name Kannon's Klaim
Previous level Hot-Head Hop
Next level Lava Lagoon

Difficulty: 5/10

Optimal

Notes

  • Executing the Team Throw Super Jump on both visits saves 5~6s. To avoid doing them, or in case of failure, check out this safer strategy.
  • There is no point to goal swapping here, as long as Diddy is already in front.

TEAM THROW SUPER JUMP TUTORIAL

Kk1.jpg

  • While on the ground, team-up with Dixie.
  • Jump up so that Diddy is right next to the hook.

Kk2.jpg

  • At the peak of Diddy's jump, throw Dixie.
  • The recoil from the throw will place Diddy on the hook.
  • If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.

Kk3.jpg

  • Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.

Kk4.jpg

  • You want to immediately press and hold jump again before Dixie gets back to Diddy.
  • The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.

Kk5.jpg

  • If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
    • If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
      • If your height is really not enough, even the second throw will hit nothing.
  • The way the camera pans affects the loading of the warp barrel, but not too much is known about that.

Kk6.jpg

  • Done!
  • As a recap, the inputs are:
    • A (team-up)
    • B (jump to the right of the hook)
    • Y (throw Dixie at the Kannon)
    • B (jump off the hook as Dixie hits the Kannon and begins tracking back)
    • B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)

Map of falling section

Kk102fall.png