Difference between revisions of "Kreeping Klasps 103"
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+ | {{Infobox level | ||
+ | | image = Kreeping Klasps.png | ||
+ | | game = Donkey Kong Country 3 | ||
+ | | world_name = [[Cotton Top Cove]] | ||
+ | | level_name = Kreeping Klasps | ||
+ | | previous = [[Rocket Barrel Ride 103]] | ||
+ | | next = [[Tracker Barrel Trek 103]] | ||
+ | }} | ||
===Optimal=== | ===Optimal=== | ||
{{#ev:youtube|1Vn0i01ikP4|560||https://www.youtube.com/watch?v=1Vn0i01ikP4}} | {{#ev:youtube|1Vn0i01ikP4|560||https://www.youtube.com/watch?v=1Vn0i01ikP4}} |
Revision as of 19:57, 10 April 2020
Game | Donkey Kong Country 3 |
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World name | Cotton Top Cove |
Level name | Kreeping Klasps |
Previous level | Rocket Barrel Ride 103 |
Next level | Tracker Barrel Trek 103 |
Optimal
Notes
- Bear coins count: 36
- Due to exiting the 1st bonus, grabbing halfway doesn't cause lag, unlike in any%. This allows your movement to be a little smoother in that section.
- Grabbing Kiddy at 0:52 is faster than grabbing him at the start of the next stage, despite the extra lag he causes.
- Due to exiting the 2nd bonus, Nibbla will be in a bit of a different position compared to any%.
- To make sure he's in a good spot to do the roll through the rekoils, move back and forth a little bit between the two klasps (1:24).