Difference between revisions of "Kreeping Klasps 103"
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− | a | + | {{Infobox level |
+ | | image = Kreeping Klasps.png | ||
+ | | game = Donkey Kong Country 3 | ||
+ | | world_name = [[Cotton Top Cove]] | ||
+ | | level_name = Kreeping Klasps | ||
+ | | previous = [[Rocket Barrel Ride 103]] | ||
+ | | next = [[Tracker Barrel Trek 103]] | ||
+ | }} | ||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|1Vn0i01ikP4|560||https://www.youtube.com/watch?v=1Vn0i01ikP4}} | ||
+ | '''Notes''' | ||
+ | *Bear coin count: 35 | ||
+ | *This route, which plays as 2 Kongs for most of Kreeping Klasps and for the first half of Tracker Barrel Trek, is recommended for most runners. | ||
+ | *Due to exiting the 1st bonus, grabbing halfway doesn't cause lag, unlike in any%. This allows your movement to be a little smoother in that section. | ||
+ | *Grabbing Kiddy at 0:52 is faster than grabbing him at the start of the next stage, despite the extra lag he causes. | ||
+ | *Due to exiting the 2nd bonus, Nibbla will be in a bit of a different position compared to any%. | ||
+ | **To make sure he's in a good spot to do the roll through the rekoils, move back and forth a little bit between the two Klasps (1:24) and make sure to briefly release the d-pad completely before jumping over the second Klasp. | ||
+ | |||
+ | ===Optimal Alternative=== | ||
+ | {{#ev:youtube|P9MRGpz0Hk4|560||https://youtu.be/P9MRGpz0Hk4}} | ||
+ | '''Notes''' | ||
+ | *Bear coin count: 35 | ||
+ | *This route, which plays as solo Dixie from the first bonus of Kreeping Klasps until halfway through Fish Food Frenzy, saves up to 3 seconds but is significantly more difficult and dangerous. | ||
+ | *Doing two water bounces saves a couple of frames over doing one. Make sure the first water bounce is high enough to avoid hitting the Klasp on your second water bounce. | ||
+ | *Going through the water to reach the 2nd bonus is not recommended with 2 Kongs, because Nibbla will be a lot closer or potentially in the way. | ||
+ | *Make sure to cancel your jump out of the water with a hover as early as possible, or you'll risk the Klasp above you killing you. | ||
+ | *The same setup for safely landing in the water after the Rekoil roll applies as in the optimal video. | ||
+ | *To get the instant roll upon landing at 1:28, jump out of the water and start a hover after the peak of the jump, as Dixie is falling. Make sure to not buffer the roll off the Koin, or Dixie will hover off instead. | ||
+ | |||
+ | ===Green banana locations=== | ||
+ | [[File:greenbanana7.png|500px]] |
Latest revision as of 18:17, 3 July 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Cotton Top Cove |
Level name | Kreeping Klasps |
Previous level | Rocket Barrel Ride 103 |
Next level | Tracker Barrel Trek 103 |
Optimal
Notes
- Bear coin count: 35
- This route, which plays as 2 Kongs for most of Kreeping Klasps and for the first half of Tracker Barrel Trek, is recommended for most runners.
- Due to exiting the 1st bonus, grabbing halfway doesn't cause lag, unlike in any%. This allows your movement to be a little smoother in that section.
- Grabbing Kiddy at 0:52 is faster than grabbing him at the start of the next stage, despite the extra lag he causes.
- Due to exiting the 2nd bonus, Nibbla will be in a bit of a different position compared to any%.
- To make sure he's in a good spot to do the roll through the rekoils, move back and forth a little bit between the two Klasps (1:24) and make sure to briefly release the d-pad completely before jumping over the second Klasp.
Optimal Alternative
Notes
- Bear coin count: 35
- This route, which plays as solo Dixie from the first bonus of Kreeping Klasps until halfway through Fish Food Frenzy, saves up to 3 seconds but is significantly more difficult and dangerous.
- Doing two water bounces saves a couple of frames over doing one. Make sure the first water bounce is high enough to avoid hitting the Klasp on your second water bounce.
- Going through the water to reach the 2nd bonus is not recommended with 2 Kongs, because Nibbla will be a lot closer or potentially in the way.
- Make sure to cancel your jump out of the water with a hover as early as possible, or you'll risk the Klasp above you killing you.
- The same setup for safely landing in the water after the Rekoil roll applies as in the optimal video.
- To get the instant roll upon landing at 1:28, jump out of the water and start a hover after the peak of the jump, as Dixie is falling. Make sure to not buffer the roll off the Koin, or Dixie will hover off instead.