Difference between revisions of "Krevice Kreepers"
m (Protected "Krevice Kreepers" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(Added optimal tape + notes about the level) |
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Line 7: | Line 7: | ||
| next = [[Tearaway Toboggan]] | | next = [[Tearaway Toboggan]] | ||
}} | }} | ||
− | Difficulty: 5/10 | + | Difficulty:<br> |
− | <br> | + | *Safe: 5/10 <br> |
− | 103%: 5/10 | + | *Optimal: 8/10 <br> |
+ | *103%: 5/10 | ||
==Any%== | ==Any%== | ||
+ | ===Safe=== | ||
{{#ev:youtube|5C0V6izPix0|560||http://www.youtube.com/watch?v=5C0V6izPix0}} | {{#ev:youtube|5C0V6izPix0|560||http://www.youtube.com/watch?v=5C0V6izPix0}} | ||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|IjzAuVCEPAk|560||https://www.youtube.com/watch?v=IjzAuVCEPAk}} | ||
Notes: | Notes: | ||
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | *[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
− | * | + | *It's faster to maintain solo Dixie in this level, as it makes the auto-fire barrels shoot you out faster (since you don't have to wait for the 2nd Kong to enter). |
+ | *At 0:28, you can choose to climb up either the left or right side of the ropes (they're almost identical in time). | ||
+ | *At 0:53, Kiddy is grabbed to setup the Kong order for the next level. If both Kongs are grouped together when entering an auto-fire barrel, no time is lost. | ||
==103%== | ==103%== | ||
{{#ev:youtube|93dUsk0l_ZM|560||http://www.youtube.com/watch?v=93dUsk0l_ZM}} | {{#ev:youtube|93dUsk0l_ZM|560||http://www.youtube.com/watch?v=93dUsk0l_ZM}} |
Revision as of 02:23, 22 January 2016
Game | Donkey Kong Country 3 |
---|---|
World name | K3 |
Level name | Krevice Kreepers |
Previous level | Cotton Top Cove to K3 |
Next level | Tearaway Toboggan |
Difficulty:
- Safe: 5/10
- Optimal: 8/10
- 103%: 5/10
Contents
Any%
Safe
Optimal
Notes:
- Horizontal Rope Climbing
- It's faster to maintain solo Dixie in this level, as it makes the auto-fire barrels shoot you out faster (since you don't have to wait for the 2nd Kong to enter).
- At 0:28, you can choose to climb up either the left or right side of the ropes (they're almost identical in time).
- At 0:53, Kiddy is grabbed to setup the Kong order for the next level. If both Kongs are grouped together when entering an auto-fire barrel, no time is lost.
103%
Notes:
- Bear coins count: 30
- Jumping above the Klasps (0:12) can be hard for beginners. Avoid it if you can’t do it.