Difference between revisions of "Lakeside Limbo GBA"
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* Swap to Kiddy, as he is faster for the first 2 worlds. | * Swap to Kiddy, as he is faster for the first 2 worlds. | ||
* Buffering the roll after the jump at 0:06 gives Kiddy a small speed boost. | * Buffering the roll after the jump at 0:06 gives Kiddy a small speed boost. | ||
+ | * Only if you are playing on the North American version of the game, you can press [[DKC3_GBA_Tricks_and_Movement#Flagpole_start.2Fselect|start and select on the flagpole]] to exit out of the stage immediately. This applies to all non-boss stages. | ||
===Optimal Alternative=== | ===Optimal Alternative=== |
Latest revision as of 13:57, 27 April 2024
Game | Donkey Kong Country 3 (GBA) |
---|---|
World name | Lake Orangatanga |
Level name | Lakeside Limbo |
Previous level | Intro |
Next level | Doorstop Dash |
Any%
Optimal
Notes
- Swap to Kiddy, as he is faster for the first 2 worlds.
- Buffering the roll after the jump at 0:06 gives Kiddy a small speed boost.
- Only if you are playing on the North American version of the game, you can press start and select on the flagpole to exit out of the stage immediately. This applies to all non-boss stages.
Optimal Alternative
Notes
- Using a buffered roll on the first Sneek and jump momentum conservation, Dixie can get to the warp faster than Kiddy can.
- Saves up to 0.2 seconds over Optimal.