Difference between revisions of "Lakeside Limbo GBA"

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{{#ev:youtube|P2Ky0lYST30|560||https://youtu.be/P2Ky0lYST30}}
 
{{#ev:youtube|P2Ky0lYST30|560||https://youtu.be/P2Ky0lYST30}}
 
'''Notes'''
 
'''Notes'''
* Using a [[DKC3 GBA Tricks#Buffered Rolls|buffered roll]] on the first Sneek and [[DKC3 GBA Tricks#Jump Momentum Conservation|jump momentum conservation]], Dixie can get to the warp faster than Kiddy can.
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* Using a [[DKC3_GBA_Tricks_and_Movement#Buffered_Rolls_through_enemies|buffered roll]] on the first Sneek and [[DKC3 GBA Tricks#Jump Momentum Conservation|jump momentum conservation]], Dixie can get to the warp faster than Kiddy can.
 
* Saves up to 0.2 seconds over Optimal.
 
* Saves up to 0.2 seconds over Optimal.
  
 
[[Category:Lakeside Limbo]]
 
[[Category:Lakeside Limbo]]
 
[[Category:Lake Orangatanga]]
 
[[Category:Lake Orangatanga]]

Revision as of 13:11, 30 October 2023

Level Details
Game Donkey Kong Country 3 (GBA)
World name Lake Orangatanga
Level name Lakeside Limbo
Previous level Intro
Next level Doorstop Dash

Any%

Optimal

Notes

  • Swap to Kiddy, as he is faster for the first 2 worlds.
  • Buffering the roll after the jump at 0:06 gives Kiddy a small speed boost.

Optimal Alternative

Notes