Difference between revisions of "Lava Lagoon 102"
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− | a | + | {{Infobox level |
+ | | image = LavaLagoon.png | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[Crocodile Cauldron 102 | Crocodile Cauldron]] | ||
+ | | level_name = Lava Lagoon | ||
+ | | previous = [[Kannon's Klaim 102 | Kannon's Klaim]] | ||
+ | | next = [[Red-Hot Ride 102 | Red-Hot Ride]] | ||
+ | }} | ||
+ | Difficulty: 6/10 | ||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|90j0xfGWIKw|560||http://www.youtube.com/watch?v=90j0xfGWIKw}} | ||
+ | '''Notes''' | ||
+ | *Having only one kong until after the midpoint saves about 1.3s worth of lag. | ||
+ | *While it may look easy, not hugging the corners in the swimming sections will require some practice. | ||
+ | *At 0:16, press and hold down as Dixie slides off the edge to keep air falling speed while underwater. Let go of down to cancel this. | ||
+ | *At 0:29, avoid swimming too high or the lockjaw will be alerted from the right side, blocking the optimal way out the water. | ||
+ | *If the vertical swimming section at 0:42 isn't done quickly enough, the lockjaw will spawn at a higher position, due to the higher water level. When this is the case, it may be possible to swim under the enemy instead. | ||
+ | *Enguarde can take damage while between lunges, failing the bonus, so take extra care not to start them too early when moving towards an enemy. | ||
+ | *If a single enemy is missed in the bonus, cross the sign post with Enguarde and collect the bananas. They will count as an enemy kill. | ||
+ | |||
+ | [[Category:Lava Lagoon]] | ||
+ | [[Category:Level]] |
Latest revision as of 21:19, 30 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Level name | Lava Lagoon |
Previous level | Kannon's Klaim |
Next level | Red-Hot Ride |
Difficulty: 6/10
Optimal
Notes
- Having only one kong until after the midpoint saves about 1.3s worth of lag.
- While it may look easy, not hugging the corners in the swimming sections will require some practice.
- At 0:16, press and hold down as Dixie slides off the edge to keep air falling speed while underwater. Let go of down to cancel this.
- At 0:29, avoid swimming too high or the lockjaw will be alerted from the right side, blocking the optimal way out the water.
- If the vertical swimming section at 0:42 isn't done quickly enough, the lockjaw will spawn at a higher position, due to the higher water level. When this is the case, it may be possible to swim under the enemy instead.
- Enguarde can take damage while between lunges, failing the bonus, so take extra care not to start them too early when moving towards an enemy.
- If a single enemy is missed in the bonus, cross the sign post with Enguarde and collect the bananas. They will count as an enemy kill.