Difference between revisions of "Lava Lagoon 102"

From DKC Speedruns
Jump to: navigation, search
(Created page with "a")
 
m (Optimal)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
a
+
{{Infobox level
 +
| image = LavaLagoon.png
 +
| game = Donkey Kong Country 2
 +
| world_name = [[Crocodile Cauldron 102 | Crocodile Cauldron]]
 +
| level_name = Lava Lagoon
 +
| previous = [[Kannon's Klaim 102 | Kannon's Klaim]]
 +
| next = [[Red-Hot Ride 102 | Red-Hot Ride]]
 +
}}
 +
Difficulty: 6/10
 +
 
 +
===Optimal===
 +
{{#ev:youtube|90j0xfGWIKw|560||http://www.youtube.com/watch?v=90j0xfGWIKw}}
 +
'''Notes'''
 +
*Having only one kong until after the midpoint saves about 1.3s worth of lag.
 +
*While it may look easy, not hugging the corners in the swimming sections will require some practice.
 +
*At 0:16, press and hold down as Dixie slides off the edge to keep air falling speed while underwater. Let go of down to cancel this.
 +
*At 0:29, avoid swimming too high or the lockjaw will be alerted from the right side, blocking the optimal way out the water.
 +
*If the vertical swimming section at 0:42 isn't done quickly enough, the lockjaw will spawn at a higher position, due to the higher water level. When this is the case, it may be possible to swim under the enemy instead.
 +
*Enguarde can take damage while between lunges, failing the bonus, so take extra care not to start them too early when moving towards an enemy.
 +
*If a single enemy is missed in the bonus, cross the sign post with Enguarde and collect the bananas. They will count as an enemy kill.
 +
 
 +
[[Category:Lava Lagoon]]
 +
[[Category:Level]]

Latest revision as of 21:19, 30 November 2019

Level Details
Game Donkey Kong Country 2
World name Crocodile Cauldron
Level name Lava Lagoon
Previous level Kannon's Klaim
Next level Red-Hot Ride

Difficulty: 6/10

Optimal

Notes

  • Having only one kong until after the midpoint saves about 1.3s worth of lag.
  • While it may look easy, not hugging the corners in the swimming sections will require some practice.
  • At 0:16, press and hold down as Dixie slides off the edge to keep air falling speed while underwater. Let go of down to cancel this.
  • At 0:29, avoid swimming too high or the lockjaw will be alerted from the right side, blocking the optimal way out the water.
  • If the vertical swimming section at 0:42 isn't done quickly enough, the lockjaw will spawn at a higher position, due to the higher water level. When this is the case, it may be possible to swim under the enemy instead.
  • Enguarde can take damage while between lunges, failing the bonus, so take extra care not to start them too early when moving towards an enemy.
  • If a single enemy is missed in the bonus, cross the sign post with Enguarde and collect the bananas. They will count as an enemy kill.