Difference between revisions of "Lemguin Lunge 103"
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}} | }} | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|ONZ7NpxflAQ|560||https://youtu.be/ONZ7NpxflAQ}} |
'''Notes''' | '''Notes''' | ||
− | *Bear | + | *Bear coin count: 53. These are the final bear coins that are collected for this run. |
− | * | + | *To get the big roll at 0:23, don't roll too close to the ledge. |
− | * | + | *Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety. |
+ | *To roll through the Lemguin at 0:57 jump out of the previous roll early. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''MORE STRATS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|NGvVB37ybTQ|560||https://youtu.be/NGvVB37ybTQ}} | ||
+ | '''Notes''' | ||
+ | *If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet. | ||
+ | *To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll. | ||
+ | *The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max heigh buffered glide into the bonus. | ||
+ | *By doing some rolls at the start of the second bonus, you can do the bonus slightly faster. | ||
+ | |||
+ | </div> | ||
+ | </div> |
Revision as of 20:40, 19 July 2022
Game | Donkey Kong Country 3 |
---|---|
World name | K3 |
Level name | Lemguin Lunge |
Previous level | Krack Shot Kroc 103 |
Next level | Glacial Grotto |
Optimal
Notes
- Bear coin count: 53. These are the final bear coins that are collected for this run.
- To get the big roll at 0:23, don't roll too close to the ledge.
- Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
- To roll through the Lemguin at 0:57 jump out of the previous roll early.
MORE STRATS
Notes
- If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
- To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
- The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max heigh buffered glide into the bonus.
- By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.