Difference between revisions of "Lemguin Lunge 103"
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*If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet. | *If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet. | ||
*To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll. | *To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll. | ||
− | *The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max | + | *The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus. |
*By doing some rolls at the start of the second bonus, you can do the bonus slightly faster. | *By doing some rolls at the start of the second bonus, you can do the bonus slightly faster. | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 23:39, 28 July 2022
Game | Donkey Kong Country 3 |
---|---|
World name | K3 |
Level name | Lemguin Lunge |
Previous level | Krack Shot Kroc 103 |
Next level | K3 Overworld |
Optimal
Notes
- Bear coin count: 53. These are the final bear coins that are collected for this run.
- To get the big roll at 0:23, don't roll too close to the ledge.
- Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
- To roll through the Lemguin at 0:57 jump out of the previous roll early.
MORE STRATS
Notes
- If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
- To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
- The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus.
- By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.