Difference between revisions of "Lemguin Lunge 103"

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{{Infobox level
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| image = Lemguin Lunge.png
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| game = Donkey Kong Country 3
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| world_name = [[K3]]
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| level_name = Lemguin Lunge
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| previous = [[Krack Shot Kroc 103]]
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| next = [[K3 Overworld]]
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}}
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===Optimal===
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{{#ev:youtube|4GX8KAVY62Q|560||https://youtu.be/4GX8KAVY62Q}}
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'''Notes'''
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*Bear coin count: 53. These are the final bear coins that are collected for this run.
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*To get the big roll at 0:23, don't roll too close to the ledge.
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*Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
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*To roll through the Lemguin at 0:57 jump out of the previous roll early.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
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<div class="mw-collapsible-content">{{#ev:youtube|tkVYawQPGXE|560||https://youtu.be/tkVYawQPGXE}}
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'''Notes'''
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*If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
 +
*To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
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*The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus.
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*By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.
 +
 
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</div>
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</div>

Latest revision as of 23:38, 22 August 2022

Level Details
Game Donkey Kong Country 3
World name K3
Level name Lemguin Lunge
Previous level Krack Shot Kroc 103
Next level K3 Overworld

Optimal

Notes

  • Bear coin count: 53. These are the final bear coins that are collected for this run.
  • To get the big roll at 0:23, don't roll too close to the ledge.
  • Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
  • To roll through the Lemguin at 0:57 jump out of the previous roll early.

MORE STRATS

Notes

  • If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
  • To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
  • The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus.
  • By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.