Difference between revisions of "Lemguin Lunge 103"

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| level_name = Lemguin Lunge
 
| level_name = Lemguin Lunge
 
| previous = [[Krack Shot Kroc 103]]
 
| previous = [[Krack Shot Kroc 103]]
| next = [[Glacial Grotto]]
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| next = [[K3 Overworld]]
 
}}
 
}}
 
===Optimal===
 
===Optimal===
{{#ev:youtube|kQICSoqodK8|560||http://www.youtube.com/watch?v=kQICSoqodK8}}
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{{#ev:youtube|4GX8KAVY62Q|560||https://youtu.be/4GX8KAVY62Q}}
 
'''Notes'''
 
'''Notes'''
*Bear coins count: 53
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*Bear coin count: 53. These are the final bear coins that are collected for this run.
*Killing Kiddy makes the stage less laggier, but also much more difficult. If you have trouble, keep him as a safety.
+
*To get the big roll at 0:23, don't roll too close to the ledge.
*Talk to Blizzard after
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*Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
 +
*To roll through the Lemguin at 0:57 jump out of the previous roll early.
 +
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
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<div class="mw-collapsible-content">{{#ev:youtube|tkVYawQPGXE|560||https://youtu.be/tkVYawQPGXE}}
 +
'''Notes'''
 +
*If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
 +
*To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
 +
*The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus.
 +
*By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.
 +
 
 +
</div>
 +
</div>

Latest revision as of 23:38, 22 August 2022

Level Details
Game Donkey Kong Country 3
World name K3
Level name Lemguin Lunge
Previous level Krack Shot Kroc 103
Next level K3 Overworld

Optimal

Notes

  • Bear coin count: 53. These are the final bear coins that are collected for this run.
  • To get the big roll at 0:23, don't roll too close to the ledge.
  • Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
  • To roll through the Lemguin at 0:57 jump out of the previous roll early.

MORE STRATS

Notes

  • If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
  • To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
  • The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus.
  • By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.