Difference between revisions of "Lemguin Lunge 103"
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===Optimal=== | ===Optimal=== | ||
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'''Notes''' | '''Notes''' | ||
*Bear coin count: 53. These are the final bear coins that are collected for this run. | *Bear coin count: 53. These are the final bear coins that are collected for this run. | ||
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'''MORE STRATS''' | '''MORE STRATS''' | ||
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'''Notes''' | '''Notes''' | ||
*If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet. | *If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet. |
Latest revision as of 23:38, 22 August 2022
Game | Donkey Kong Country 3 |
---|---|
World name | K3 |
Level name | Lemguin Lunge |
Previous level | Krack Shot Kroc 103 |
Next level | K3 Overworld |
Optimal
Notes
- Bear coin count: 53. These are the final bear coins that are collected for this run.
- To get the big roll at 0:23, don't roll too close to the ledge.
- Damage boosting with Kiddy makes the stage less laggy, but also much more difficult. If you have trouble, consider keeping him as a safety.
- To roll through the Lemguin at 0:57 jump out of the previous roll early.
MORE STRATS
Notes
- If you damage boost with Kiddy, you can also hold B to have Dixie make it over the Lemguin instead of hovering. This will only work if the roll into the Lemguin hasn't finished yet.
- To get the early Lemguin kill at 0:12 do a wiggle down the preceding slope followed by a roll.
- The fast second bonus entry is tight. When Dixie is past the ledge, jump and perform a max height buffered glide into the bonus.
- By doing some rolls at the start of the second bonus, you can do the bonus slightly faster.