Difference between revisions of "Lightning Lookout"

From DKC Speedruns
Jump to: navigation, search
m (Protected "Lightning Lookout" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
 
(8 intermediate revisions by 8 users not shown)
Line 7: Line 7:
 
| next = [[Koindozer Klamber]]
 
| next = [[Koindozer Klamber]]
 
}}
 
}}
Difficulty:<br>
+
Difficulty:
Safe : 7/10<br>
+
*Safe: 4/10
Optimal : 9/10<br>
+
*Optimal: 8/10
All these on "THE run" : 20/10
+
*Optimal alternative: 10/10
<br>
+
 
103%: 10/10
 
 
==Any%==
 
==Any%==
====Safe Route====
+
===Morks Old Safe Route===
 
{{#ev:youtube|oFdZbuq1kzU|560||http://www.youtube.com/watch?v=oFdZbuq1kzU}}
 
{{#ev:youtube|oFdZbuq1kzU|560||http://www.youtube.com/watch?v=oFdZbuq1kzU}}
 
Notes:
 
Notes:
* Hardest stage of them all. That lightning is random, follows your every path and creeps you out in your nightmares! Be VERY careful!
+
*The lightning is not random. If you have the same movement each time, you can predict where it will strike.
====Optimal Route====
+
 
{{#ev:youtube|IgXFV9WUGJw|560||http://www.youtube.com/watch?v=IgXFV9WUGJw}}
+
===Optimal===
 +
{{#ev:youtube|jzSERVD11mc|560||http://www.youtube.com/watch?v=jzSERVD11mc}}
 
Notes:
 
Notes:
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Damage_Boosting Damage Boosting]
+
*[[DKC3_Tricks#Damage_Boosting | Damage Boosting]]
*Super risky since you have to damage-boost all the time!
+
*Watch the tape
==103%==
+
 
{{#ev:youtube|1ajNmLQiVCc|560||http://www.youtube.com/watch?v=1ajNmLQiVCc}}
+
===Optimal alternative===
 +
{{#ev:youtube|vjbxlQAXrAc|560||https://www.youtube.com/watch?v=vjbxlQAXrAc}}
 
Notes:
 
Notes:
*Bear coins count: 49
+
*This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well
*This stage sucks, period. You most likely will have to improvise a bit with the lihgtning situation, but try to keep on the main strat as much as possible.
+
**(00:58) Release the D-Pad for a moment while Dixie is between the two red Buzzes. This will cause the lightning to spawn slightly more to the left, allowing Dixie to roll through
 
 
 
 
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Alternative Ending'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|w6ik1lE8x1Q|560||https://www.youtube.com/watch?v=w6ik1lE8x1Q}}
 +
'''Strat info:'''
 +
*Loses around 3-5s over optimal
 +
*Safer alternative for the ending of the level if you're scared of the last section and probably don't want to die.
 +
</div>
 +
</div>
  
  

Latest revision as of 01:22, 4 June 2022

Level Details
Game Donkey Kong Country 3
World name KAOS Kore
Level name Lightning Lookout
Previous level Creepy Caverns
Next level Koindozer Klamber

Difficulty:

  • Safe: 4/10
  • Optimal: 8/10
  • Optimal alternative: 10/10

Any%

Morks Old Safe Route

Notes:

  • The lightning is not random. If you have the same movement each time, you can predict where it will strike.

Optimal

Notes:

Optimal alternative

Notes:

  • This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well
    • (00:58) Release the D-Pad for a moment while Dixie is between the two red Buzzes. This will cause the lightning to spawn slightly more to the left, allowing Dixie to roll through

Alternative Ending

Strat info:

  • Loses around 3-5s over optimal
  • Safer alternative for the ending of the level if you're scared of the last section and probably don't want to die.