Difference between revisions of "Low-G Labyrinth 103"

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===Optimal===
 
===Optimal===
{{#ev:youtube|6WuWVTxtIS0|560||https://youtu.be/6WuWVTxtIS0}}
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{{#ev:youtube|aX4jnPDJBrU|560||https://youtu.be/aX4jnPDJBrU}}
 
'''Notes'''
 
'''Notes'''
*Bear coins count: 33
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*Bear coin count: 32
*The just defend at 0:20 is arguably easier than other just defends, because of the slower movement. However, avoid it if you cannot do it reliably.
+
*If you lose Dixie before the first bonus, you'll have to make a detour to pick up Quawks first.
*The corner cut at 0:25 is rather precise. A good indication whether you will get it is the bottom banana: if Dixie doesn't pick it up you either get the corner cut or you pressed right too early. If Dixie picks it up while you're already holding right, you will get the corner cut. If you pick it up before holding right or while switching from left to right, you will get hit by the bee. If you are not sure, opt out of it.
 
 
*The first bonus is deceptively difficult. It is very easy to miss one star during a jump, forcing you to go back and pick it up.
 
*The first bonus is deceptively difficult. It is very easy to miss one star during a jump, forcing you to go back and pick it up.
*For passing through the two bees easily, align the pipes in the background between Squawk’s claws.
+
*For passing through the two green bees at 1:23, align the pipes in the background between Squawk’s claws.
*At 2:10, Quawks is slowed down a bit to make it through the bees without getting hit.
+
*At 2:11, Quawks is slowed down a bit to make it through the bees without getting hit.
*To jump over two bees at the end, do a big jump that does not hit the ceiling. The ceiling pushes you down faster.
+
*To jump over two bees at the end, do a big jump that does not hit the ceiling. The ceiling pushes the Kongs down faster.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|fCP1Yz26q1I|560||https://youtu.be/fCP1Yz26q1I}}
 +
'''Notes'''
 +
*The just defend is arguably easier than other just defends, because of the slower movement. However, it is better to avoid it if you cannot do it reliably, as losing a Kong slows you down significantly.
 +
*The corner cut is rather precise. A good indication whether you will get it is the bottom banana: if Dixie doesn't pick it up you either get the corner cut or you pressed right too early and will bonk into the wall. If Dixie picks it up while you're already holding right, you will get the corner cut. If you pick it up before holding right or while switching from left to right, you will get hit by the bee. If you are not sure, it is safer to opt out of it.
 +
*Unlike Any%, it is not faster to roll down the shaft after the corner cut, and it's faster to fall down instead.
 +
</div>
 +
</div>
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''BACKUP BEAR COIN'''
 
'''BACKUP BEAR COIN'''
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{#ev:youtube|8JAeFbBDD00|560||https://youtu.be/8JAeFbBDD00}}
+
{{#ev:youtube|VzlanF-cl3c|560||https://youtu.be/VzlanF-cl3c}}
 
'''Notes'''
 
'''Notes'''
*Loses about 0.8 seconds if you don't go for the corner cut; about 0.95 if you get the corner cut.
+
*Loses about 0.8 seconds if you don't go for the corner cut; about 0.95 compared to the corner cut.
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 13:17, 26 June 2022

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Low-G Labyrinth
Previous level Blazing Bazukas 103
Next level Kaos Karnage

Optimal

Notes

  • Bear coin count: 32
  • If you lose Dixie before the first bonus, you'll have to make a detour to pick up Quawks first.
  • The first bonus is deceptively difficult. It is very easy to miss one star during a jump, forcing you to go back and pick it up.
  • For passing through the two green bees at 1:23, align the pipes in the background between Squawk’s claws.
  • At 2:11, Quawks is slowed down a bit to make it through the bees without getting hit.
  • To jump over two bees at the end, do a big jump that does not hit the ceiling. The ceiling pushes the Kongs down faster.

MORE STRATS

Notes

  • The just defend is arguably easier than other just defends, because of the slower movement. However, it is better to avoid it if you cannot do it reliably, as losing a Kong slows you down significantly.
  • The corner cut is rather precise. A good indication whether you will get it is the bottom banana: if Dixie doesn't pick it up you either get the corner cut or you pressed right too early and will bonk into the wall. If Dixie picks it up while you're already holding right, you will get the corner cut. If you pick it up before holding right or while switching from left to right, you will get hit by the bee. If you are not sure, it is safer to opt out of it.
  • Unlike Any%, it is not faster to roll down the shaft after the corner cut, and it's faster to fall down instead.

BACKUP BEAR COIN

Notes

  • Loses about 0.8 seconds if you don't go for the corner cut; about 0.95 compared to the corner cut.