Difference between revisions of "Murky Mill"

From DKC Speedruns
Jump to: navigation, search
m (Fixed formatting)
Line 9: Line 9:
 
Difficulty:  
 
Difficulty:  
 
*Optimal: 1/10  
 
*Optimal: 1/10  
*103%: 3/10
 
 
*Warpless: 4/10
 
*Warpless: 4/10
  
Line 17: Line 16:
 
Notes:
 
Notes:
 
*If you team-throw too early, Dixie won't reach the warp barrel.
 
*If you team-throw too early, Dixie won't reach the warp barrel.
 
==103%==
 
{{#ev:youtube|G6neAwP_pzk|560||https://www.youtube.com/watch?v=G6neAwP_pzk}}
 
Notes:
 
*Bear coins count: 9
 
*Being ejected out of the first bonus through the bee can kill you if you’re too slow! Do NOT land anywhere!
 
*If you lose Kiddy before getting the first bonus, you can fly over the bees and just kill them with the barrel.
 
*(1:29) Sometimes the mouse can hit you. If it happens, just kill the bee with the barrel behind it instead of kamikazing in it (and dying)
 
  
 
==Warpless==
 
==Warpless==

Revision as of 23:25, 12 February 2017

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Murky Mill
Previous level Skidda's Row
Next level Belcha's Barn

Difficulty:

  • Optimal: 1/10
  • Warpless: 4/10

Any%

Optimal

Notes:

  • If you team-throw too early, Dixie won't reach the warp barrel.

Warpless

Notes:

  • Avoiding the scare from rats after certain drops down will require holding away before holding forward again
  • Of the two the above applies to, the one after the "O" is tricky and can easily hurt you depending on how you fall
  • Carrying the respawned barrel after the checkpoint to the lift allows you to easily catch the lift before it goes back up
  • For the pair at the ending, you can simply hold right the entire time (and of course jump when appropriate) to get through, but doing so is roughly 20f slower than timing it so Ellie doesn't become scared