Poisonous Pipeline GBA

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Level Details
Game Donkey Kong Country 3 (GBA)
World name KAOS Kore
Level name Poisonous Pipeline
Previous level Koindozer Klamber
Next level Kastle Kaos

Any%

Safe

Notes

  • The purple water reverses your left and right controls. Keep this in mind especially when transitioning from land to water and vice versa.
  • The safe route performs a timestop off a platform near the start and subsequently uses bonus storage to get near the end. Keep in mind that anything below water can still hit you in a timestop state.
    • Make sure to immediately swim right to avoid the Koco that may spawn right under the timestop location.

Optimal

Notes

  • The optimal route performs three out of bounds clips, and saves approximately 18 seconds over the timestop if every out of bounds clip is performed first try.
  • The first and second out of bounds clips are similar to the one in Dingy Drain-Pipe. Make sure both Kongs are on a flat surface, then swim right to the downward curving surface, fully turn around and swap Kongs.
    • After the first out of bounds clip, you'll want to swim to the left, making sure to not touch the Lurchin. This will ensure the second Kong follows the leading Kong. If the second Kong stays behind above the floor you clipped through, the leading Kong will warp back there if you swap for the second clip.
    • Swimming to the left loses no time as you have to wait for the Koco to swim past the curved surface you want to clip through.
    • If you fail either of these out of bounds clips, you can easily retry, but be careful for the second one as the Koco may respawn. Getting hit will kill the run.
  • After the second out of bounds clip, you need to make sure the second Kong follows the leading Kong out of bounds. To do this, you need to swim far enough down to make the camera pan downwards. In the video this is done twice because the second Kong will not always follow after one camera pan (more science is needed here to make this more consistent).
    • Be very careful to not go too far down or you may swim back in bounds and/or get hit by the Lurchin.
    • If the second Kong remains in bounds, the third out of bounds clip will either fail or the Kongs will warp back above the floor they clipped through.
  • Once the Kongs have reached the wall to the right, perform two up-swims (hold up and press A twice) and swap afterwards.
    • This clip is not always consistent (more science is needed here as well), but can be easily retried.
  • Swimming between the Lurchins at 0:27 saves a bit of time. Make sure to swap afterwards. Getting hit is no big deal as you want Dixie in front for Kastle Kaos regardless.