Difference between revisions of "Red-Hot Ride 102"

From DKC Speedruns
Jump to: navigation, search
(Optimal)
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Infobox level
 
{{Infobox level
| image = GangplankGalley.png
+
| image = RedHotRide.jpg
 
| game = Donkey Kong Country 2
 
| game = Donkey Kong Country 2
 
| world_name = [[Crocodile Cauldron 102 | Crocodile Cauldron]]
 
| world_name = [[Crocodile Cauldron 102 | Crocodile Cauldron]]
Line 7: Line 7:
 
| next = [[Squawk's Shaft 102 | Squawk's Shaft]]
 
| next = [[Squawk's Shaft 102 | Squawk's Shaft]]
 
}}
 
}}
 +
Difficulty:
 +
*2 Visits: 6/10
 +
*Optimal: 8/10
 +
 +
===2 Visits===
 +
{{#ev:youtube|8TYs_WfACOk|560||http://www.youtube.com/watch?v=8TYs_WfACOk}}
 +
'''Notes'''
 +
*Rhinos don't fly.
 +
*The first jump onto the bees needs to be timed roughly when all of Rambi's legs are over the spot the barrel sits on.
 +
*Perform a [[DKC2_Tricks#Rambi_Double_Jump | Rambi Double Jump]] just before the trail of smoke after the third set of bees.
 +
*Standing on the left side of the balloon with Rambi will make it a lot easier to jump out of the charge.
 +
*In the second bonus, do the first throw as the first star is collected, then do another throw as soon as possible. Avoid missing stars on the left side!
 +
*The [[DKC2_Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | BigBoi]] to collect the DK Coin looks risky, but it will be easy to execute using the visual cues provided below. Getting the midpoint barrel is a good safety when starting out.
 +
*Alternatively, you may opt to do the developer intended Super Safe DK Coin Grab, at the cost of 5s.
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''DK Coin BigBoi Tutorial'''
 +
<div class="mw-collapsible-content">
 +
[[File:Rhrbigboi1.png]]
 +
*Be holding right the entire time, but NOT up+right.
 +
*Full jump after the balloon has passed those two bananas.
 +
[[File:Rhrbigboi2.png]]
 +
*Throw Dixie at the peak of the jump. Diddy should be mostly offscreen.
 +
*Keep holding B after throwing.
 +
[[File:Rhrbigboi3.png]]
 +
*Repress and hold B when Diddy is over the tall pillar, as pictured.
 +
*Throw Dixie again when over the 3rd tallest pillar, numbered 3 in the picture.
 +
*Press start and select after collecting the DK Coin.
 +
</div>
 +
</div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Super Safe DK Coin Grab'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|Srbfyf9hr8c|560||https://www.youtube.com/watch?v=Srbfyf9hr8c}}
 +
*Self explanatory.
 +
</div>
 +
</div>
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|jBVRjvCwmhk|560||http://www.youtube.com/watch?v=jBVRjvCwmhk}}
+
{{#ev:youtube|G0XE7uUfbjw|560||https://youtu.be/G0XE7uUfbjw}}
 +
*0:11 - you can actually get bounced off the Kruncha onto the Rambi box.
 +
*0:43 - Move Your Signpost TM (check the backups , the beetle can survive the clash).
 +
*1:11 - Rambi Fly
 +
*1:19 - Check the "backups" video below for if you land on the slope, or the warpless vid
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Flying Rambi Backups / Beetle Clash Backup'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|nO12f7gqK-0|560||https://youtu.be/nO12f7gqK-0}}
  
[[Category:Red-Hot Ride]]
+
{{#ev:youtube|Gud-i9O-wc8|560||https://youtu.be/Gud-i9O-wc8}}
[[Category:Level]]
+
*If the beetle survives the clash; Just face left for a bit to despawn the beetle before putting the null object down.

Latest revision as of 02:38, 8 October 2023

Level Details
Game Donkey Kong Country 2
World name Crocodile Cauldron
Level name Red-Hot Ride
Previous level Lava Lagoon
Next level Squawk's Shaft

Difficulty:

  • 2 Visits: 6/10
  • Optimal: 8/10

2 Visits

Notes

  • Rhinos don't fly.
  • The first jump onto the bees needs to be timed roughly when all of Rambi's legs are over the spot the barrel sits on.
  • Perform a Rambi Double Jump just before the trail of smoke after the third set of bees.
  • Standing on the left side of the balloon with Rambi will make it a lot easier to jump out of the charge.
  • In the second bonus, do the first throw as the first star is collected, then do another throw as soon as possible. Avoid missing stars on the left side!
  • The BigBoi to collect the DK Coin looks risky, but it will be easy to execute using the visual cues provided below. Getting the midpoint barrel is a good safety when starting out.
  • Alternatively, you may opt to do the developer intended Super Safe DK Coin Grab, at the cost of 5s.

DK Coin BigBoi Tutorial

Rhrbigboi1.png

  • Be holding right the entire time, but NOT up+right.
  • Full jump after the balloon has passed those two bananas.

Rhrbigboi2.png

  • Throw Dixie at the peak of the jump. Diddy should be mostly offscreen.
  • Keep holding B after throwing.

Rhrbigboi3.png

  • Repress and hold B when Diddy is over the tall pillar, as pictured.
  • Throw Dixie again when over the 3rd tallest pillar, numbered 3 in the picture.
  • Press start and select after collecting the DK Coin.

Super Safe DK Coin Grab

Optimal

  • 0:11 - you can actually get bounced off the Kruncha onto the Rambi box.
  • 0:43 - Move Your Signpost TM (check the backups , the beetle can survive the clash).
  • 1:11 - Rambi Fly
  • 1:19 - Check the "backups" video below for if you land on the slope, or the warpless vid

Flying Rambi Backups / Beetle Clash Backup

  • If the beetle survives the clash; Just face left for a bit to despawn the beetle before putting the null object down.