Difference between revisions of "Red-Hot Ride Warpless"

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(Old Route)
(Move Your Signpost™️ - Basic RTA Route)
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===Move Your Signpost™️ - Basic RTA Route===
 
===Move Your Signpost™️ - Basic RTA Route===
 
{{#ev:youtube|eGJvi2dLF0w|560||https://youtu.be/eGJvi2dLF0w}}
 
{{#ev:youtube|eGJvi2dLF0w|560||https://youtu.be/eGJvi2dLF0w}}
 
+
*The first jump with rambi is really tight.
 +
*After the double jump; grabbing the second banana is a safe and fast visual cue for when to jump.
 
'''Move Your Signpost™️'''
 
'''Move Your Signpost™️'''
*Dismount Rambi before going past the signpost. If you're insecure about the timing you can always just glide momentarily to get the proper position, or just straight up land on the ground and jump onto the beetle.
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*Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself.
*Grab the beetle
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*Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter a whole lot (see backup below).
*Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter. As long as you have the invis.
 
 
*Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
 
*Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
*Stand still, press DOWN and release Y, bingo. IF the beetle survived the clash when you got the invis then you need to wait before the beetle leaves the screen, or the trick won't work.
+
*Stand still, press DOWN and release Y, bingo.
 
 
*Be cautious of the double jump after the signpost part, because you might not land on top of the platform. Below is a backup that might work.
 
 
 
*If you land to the farthest possible right on the last balloon, jump out of it after 3 of Rambi's charges. You could also use Rambi's horn and the background for visual cues.
 
  
 +
*position yourself farthest right on the last balloon and count 3 charges.
 
*At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare
 
*At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare
  

Revision as of 02:26, 22 January 2023

Old Route

Notes

  • The 2nd half of the video shows an unrelated Low% strategy.
  • Rambi Double Jump
  • The first jump with Rambi is really tight.
  • Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.
  • You will fall off if you are holding right while throwing the invisible barrel when on the balloon.
  • At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.

Move Your Signpost™️ - Basic RTA Route

  • The first jump with rambi is really tight.
  • After the double jump; grabbing the second banana is a safe and fast visual cue for when to jump.

Move Your Signpost™️

  • Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself.
  • Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter a whole lot (see backup below).
  • Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
  • Stand still, press DOWN and release Y, bingo.
  • position yourself farthest right on the last balloon and count 3 charges.
  • At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare

Backup Strat

It might work, most of the time.