Difference between revisions of "Red-Hot Ride Warpless"
(→Move Your Signpost™️ - Basic RTA Route) |
(→Move Your Signpost™️ - Basic RTA Route) |
||
Line 16: | Line 16: | ||
*0:08; Landing kinda far left here makes sure that the balloon is nice and low when you're trying to glide over it. | *0:08; Landing kinda far left here makes sure that the balloon is nice and low when you're trying to glide over it. | ||
*0:18; This jump is probably the hardest part of the stage. | *0:18; This jump is probably the hardest part of the stage. | ||
− | * | + | *0:23; grabbing the second banana is a safe and fast visual cue for when to jump. |
'''Move Your Signpost™️''' | '''Move Your Signpost™️''' | ||
*Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself. | *Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself. |
Revision as of 02:32, 22 January 2023
Old Route
Notes
- The 2nd half of the video shows an unrelated Low% strategy.
- Rambi Double Jump
- The first jump with Rambi is really tight.
- Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.
- You will fall off if you are holding right while throwing the invisible barrel when on the balloon.
- At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.
Move Your Signpost™️ - Basic RTA Route
The Start
- 0:08; Landing kinda far left here makes sure that the balloon is nice and low when you're trying to glide over it.
- 0:18; This jump is probably the hardest part of the stage.
- 0:23; grabbing the second banana is a safe and fast visual cue for when to jump.
Move Your Signpost™️
- Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself.
- Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter a whole lot (see backup below).
- Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
- Stand still, press DOWN and release Y, bingo.
Nice
- position yourself farthest right on the last balloon and count 3 charges.
- At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare
Backup Strat
It might work, most of the time.