Difference between revisions of "Red-Hot Ride Warpless"

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(Optimal (Move Your Signpost™️))
(Optimized)
 
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===Safer===
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*[[DKC2 Tricks#Rambi_Double_Jump | Rambi Double Jump]]
 +
*[[DKC2 Tricks#Team_Up_Goal_ | Team Up Goal]]
 +
===Old Route===
 
{{#ev:youtube|NKKODpzrnw8|560||http://youtu.be/NKKODpzrnw8}}
 
{{#ev:youtube|NKKODpzrnw8|560||http://youtu.be/NKKODpzrnw8}}
 
'''Notes'''
 
'''Notes'''
 
*The 2nd half of the video shows an unrelated Low% strategy.
 
*The 2nd half of the video shows an unrelated Low% strategy.
 
*[[DKC2 Tricks#Rambi_Double_Jump | Rambi Double Jump]]
 
*[[DKC2 Tricks#Rambi_Double_Jump | Rambi Double Jump]]
 +
*The first jump with Rambi is really tight.
 
*Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.  
 
*Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.  
 
*You will fall off if you are holding right while throwing the invisible barrel when on the balloon.  
 
*You will fall off if you are holding right while throwing the invisible barrel when on the balloon.  
 
*At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.
 
*At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.
  
===Optimal (Move Your Signpost™️)===
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===Move Your Signpost™️ - Basic RTA Route===
{{#ev:youtube|DMElanU4Re4|560||https://youtu.be/DMElanU4Re4}}
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{{#ev:youtube|eGJvi2dLF0w|560||https://youtu.be/eGJvi2dLF0w}}
 
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'''The Start'''
0:21 :The second banana is a safe visual cue for when to jump.
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*0:08; Landing kinda far left here makes sure that the balloon is nice and low when you're trying to glide over it.
 
+
*0:18; This jump is probably the hardest part of the stage.
Move Your Signpost™️
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*0:23; grabbing the second banana is a safe and fast visual cue for when to jump.
*wiggle the d-pad and dismount Rambi before going past the signpost.
+
'''Move Your Signpost™️'''
*Glide just momentarily to get the right position for dropping onto the beetle. You'll get the feel of it.
+
*Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself.
*Grab the beetle
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*Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter a whole lot (see backup below).
*jump right around where the signpost is.
+
*Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
*Beetle clash against the slope, sometimes the beetle survives and runs off, the trick should still work anyway. As long as you have the invis.
+
*Stand still, press DOWN and release Y, bingo.
*Jump up to the platform and position yourself right in the little dent in the ground.
+
'''After the Glitch'''
*ONLY PRESS DOWN ON THE D-PAD, put the invis down, done.
+
*Running right and jumping up to the platform here makes the next part free. Let go of the D-Pad while up against the slope, or you'll lose all of your hard earned speed.
 
+
*0:43 position yourself as far right as possible on the balloon and count three charges before jumping.
 
+
*At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare
0:37 : I use one a specific mountain in the background as a visual cue for when to do the double jump.
 
 
 
Do keep in mind that the double jump won't always make it onto the platform, below is a backup strat that will work most of the time.
 
 
 
0:40 :I use Rambi's eye as a visual cue for the jump here, when his eye reaches the left-hand side of one of the mountains, that's when I jump.
 
 
 
===Backup Strat===
 
{{#ev:youtube|yEUugru5iAo|560||https://youtu.be/yEUugru5iAo}}
 
  
You will have a pretty high success-rate with this strat, not really precise in the slightest.
+
===Optimized===
 +
{{#ev:youtube|sxTjlMqoDoY|560||https://youtu.be/sxTjlMqoDoY}}
 +
*0:30; fast clash against the slope, basically don't press any direction while clashing and you'll do it a lot faster.
 +
*After spawning the signpost roll down onto rambi. it's pretty finnicky to get the full speed on this roll and it could mess up your positioning while putting down the invis if you're not careful.
 +
*0:33; instead of running right, start charging immediately, you need to bonk these slopes just right to not lose all your speed or miss the balloon and die.
 +
*0:49; this dismount is kinda tight, too early and you die, too late and you get the fanfare. And then team-up goal or crotch-goal(shown below).

Latest revision as of 02:48, 22 January 2023

Old Route

Notes

  • The 2nd half of the video shows an unrelated Low% strategy.
  • Rambi Double Jump
  • The first jump with Rambi is really tight.
  • Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.
  • You will fall off if you are holding right while throwing the invisible barrel when on the balloon.
  • At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.

Move Your Signpost™️ - Basic RTA Route

The Start

  • 0:08; Landing kinda far left here makes sure that the balloon is nice and low when you're trying to glide over it.
  • 0:18; This jump is probably the hardest part of the stage.
  • 0:23; grabbing the second banana is a safe and fast visual cue for when to jump.

Move Your Signpost™️

  • Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself.
  • Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter a whole lot (see backup below).
  • Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
  • Stand still, press DOWN and release Y, bingo.

After the Glitch

  • Running right and jumping up to the platform here makes the next part free. Let go of the D-Pad while up against the slope, or you'll lose all of your hard earned speed.
  • 0:43 position yourself as far right as possible on the balloon and count three charges before jumping.
  • At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare

Optimized

  • 0:30; fast clash against the slope, basically don't press any direction while clashing and you'll do it a lot faster.
  • After spawning the signpost roll down onto rambi. it's pretty finnicky to get the full speed on this roll and it could mess up your positioning while putting down the invis if you're not careful.
  • 0:33; instead of running right, start charging immediately, you need to bonk these slopes just right to not lose all your speed or miss the balloon and die.
  • 0:49; this dismount is kinda tight, too early and you die, too late and you get the fanfare. And then team-up goal or crotch-goal(shown below).