Red-Hot Ride Warpless

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Revision as of 02:37, 22 January 2023 by B0ccob (talk | contribs) (Move Your Signpost™️ - Basic RTA Route)
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Old Route

Notes

  • The 2nd half of the video shows an unrelated Low% strategy.
  • Rambi Double Jump
  • The first jump with Rambi is really tight.
  • Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.
  • You will fall off if you are holding right while throwing the invisible barrel when on the balloon.
  • At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.

Move Your Signpost™️ - Basic RTA Route

The Start

  • 0:08; Landing kinda far left here makes sure that the balloon is nice and low when you're trying to glide over it.
  • 0:18; This jump is probably the hardest part of the stage.
  • 0:23; grabbing the second banana is a safe and fast visual cue for when to jump.

Move Your Signpost™️

  • Dismount Rambi before going past the signpost. If you're insecure about the timing you can always do a safety glide to position yourself.
  • Beetle clash against the slope to get the invis. Sometimes the beetle survives and runs away, that doesn't matter a whole lot (see backup below).
  • Jump up to the platform and position yourself right in the little dent in the ground. Your positioning here is really the only precise part of the trick.
  • Stand still, press DOWN and release Y, bingo.

After the Glitch

  • Running right and jumping up to the platform here makes the next part free. Let go of the D-Pad while up against the slope, or you'll lose all of your hard earned speed.
  • 0:43 position yourself as far right as possible on the balloon and count three charges before jumping.
  • At the end; Double jump and dismount Rambi, make sure you touch the ground before jumping on the goal to avoid the fanfare

Backup Strat

It might work, most of the time.