Difference between revisions of "Rocket Barrel Ride 103"

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{{#ev:youtube|4qmuEx5wsCQ|560||https://www.youtube.com/watch?v=4qmuEx5wsCQ}}
 
{{#ev:youtube|4qmuEx5wsCQ|560||https://www.youtube.com/watch?v=4qmuEx5wsCQ}}
 
'''Notes'''
 
'''Notes'''
*Bear coins count: 36
+
*Bear coin count: 35
 
*This is one of the easiest stages in the run, even done optimally.
 
*This is one of the easiest stages in the run, even done optimally.
 
*Parry makes the second bonus ''a lot'' faster, so be careful not to lose him!
 
*Parry makes the second bonus ''a lot'' faster, so be careful not to lose him!
 
*If you team throw too far to the right before the 2nd bonus, the barrel won't spawn. Throwing straight up is surefire way to get the bonus barrel to spawn.
 
*If you team throw too far to the right before the 2nd bonus, the barrel won't spawn. Throwing straight up is surefire way to get the bonus barrel to spawn.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
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<div class="mw-collapsible-content">
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{{#ev:youtube|eDRbtu_QkO4|560||https://youtu.be/eDRbtu_QkO4}}
 +
'''Notes'''
 +
*You can roll through the DK barrel at the start. Tap Y before the DK barrel, release Y to avoid picking up the barrel, and repress Y+B to jump out of the roll. The roll is deceptively precise, because if you jump out of the roll too early you'll bounce on the Krimp and get caught on the ledge.
 +
*The movement leading up to the 2nd bonus shown in this video is slightly faster. If you have to do a 180 degree turn, as in 0:10 and 0:14, it is faster to not roll right beforehand because you'll build up more momentum that you have to stop in that case.
 +
*Still roll to pick up Parry as the distance is too big for running to be faster.
 +
*For the fast DK coin kill, you can throw the keg when it's lined up with the black dot on the platform going behind the waterfall.
 +
*When going for the big roll off this platform, don't buffer your roll, because the roll will die upon touching the ground in that case.
 +
</div>
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</div>

Latest revision as of 17:49, 3 July 2022

Level Details
Game Donkey Kong Country 3
World name Cotton Top Cove
Level name Rocket Barrel Ride
Previous level Bazza's Blockade 103
Next level Kreeping Klasps 103

Optimal

Notes

  • Bear coin count: 35
  • This is one of the easiest stages in the run, even done optimally.
  • Parry makes the second bonus a lot faster, so be careful not to lose him!
  • If you team throw too far to the right before the 2nd bonus, the barrel won't spawn. Throwing straight up is surefire way to get the bonus barrel to spawn.

MORE STRATS

Notes

  • You can roll through the DK barrel at the start. Tap Y before the DK barrel, release Y to avoid picking up the barrel, and repress Y+B to jump out of the roll. The roll is deceptively precise, because if you jump out of the roll too early you'll bounce on the Krimp and get caught on the ledge.
  • The movement leading up to the 2nd bonus shown in this video is slightly faster. If you have to do a 180 degree turn, as in 0:10 and 0:14, it is faster to not roll right beforehand because you'll build up more momentum that you have to stop in that case.
  • Still roll to pick up Parry as the distance is too big for running to be faster.
  • For the fast DK coin kill, you can throw the keg when it's lined up with the black dot on the platform going behind the waterfall.
  • When going for the big roll off this platform, don't buffer your roll, because the roll will die upon touching the ground in that case.