Difference between revisions of "Ropey Rumpus 103"
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'''ALTERNATIVE MOVEMENT AFTER BONUS 1''' | '''ALTERNATIVE MOVEMENT AFTER BONUS 1''' | ||
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'''Notes''' | '''Notes''' | ||
*Saves approximately 0.4 seconds. | *Saves approximately 0.4 seconds. |
Revision as of 23:04, 20 September 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Razor Ridge |
Level name | Ropey Rumpus |
Previous level | Pot Hole Panic 103 |
Next level | Barbos' Barrier |
Optimal
Notes
- Hold B when starting the first bonus to get past the first Buzzer. If the B button was not pressed as soon as Kiddy is able to move, you'll have to jump over the Buzzer to avoid getting hit.
- At 0:36 wait until Kiddy is past the opening in the cliff before throwing the TNT barrel to make sure the circling bees are not in your way.
- If you didn't reach the rope after the damage boost at 0:39, you likely jumped too late.
- For safety you can choose to grab the DK barrel at halfway. In this case, it is faster to keep Kiddy in 7-1 as well. Doing the second half of this stage with solo Dixie is approximately 1.6 seconds faster.
- To get the big roll off the Koin into the steel keg, do a small wiggle when Dixie is past the cliff. This is not always consistent.
- Be careful on the last bonus, if you fail it you'll have to redo the stage.
ALTERNATIVE MOVEMENT AFTER BONUS 1
Notes
- Saves approximately 0.4 seconds.
- Don't hold Y until you're past the barrel, then do 2 rolls and jump onto the rope. Jump between the two bees (the bananas are a good visual cue) and do a second jump quickly after landing.