Difference between revisions of "Ropey Rumpus 103"
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+ | {{Infobox level | ||
+ | | image = Ropey Rumpus.png | ||
+ | | game = Donkey Kong Country 3 | ||
+ | | world_name = [[Razor Ridge]] | ||
+ | | level_name = Ropey Rumpus | ||
+ | | previous = [[Pot Hole Panic 103]] | ||
+ | | next = [[Barbos' Barrier]] | ||
+ | }} | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|ank0wkKKHro|560||https://youtu.be/ank0wkKKHro}} |
'''Notes''' | '''Notes''' | ||
− | * | + | *Hold B when starting the first bonus to get past the first Buzzer. If the B button was not pressed as soon as Kiddy is able to move, you'll have to jump over the Buzzer to avoid getting hit. |
− | *Be careful on the last bonus, you | + | *At 0:36 wait until Kiddy is past the opening in the cliff before throwing the TNT barrel to make sure the circling bees are not in your way. |
+ | *If you didn't reach the rope after the damage boost at 0:39, you likely jumped too late. | ||
+ | *For safety you can choose to grab the DK barrel at halfway. In this case, it is faster to keep Kiddy in 7-1 as well. Doing the second half of this stage with solo Dixie is approximately 1.6 seconds faster. | ||
+ | *To get the big roll off the Koin into the steel keg, do a small wiggle when Dixie is past the cliff. This is not always consistent. | ||
+ | *Be careful on the last bonus, if you fail it you'll have to redo the stage. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''ALTERNATIVE MOVEMENT AFTER BONUS 1''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|elyUJIv0Dfg|560||https://youtu.be/elyUJIv0Dfg}} | ||
+ | '''Notes''' | ||
+ | *Saves approximately 0.4 seconds. | ||
+ | *Don't hold Y until you're past the barrel, then do 2 rolls and jump onto the rope. Jump between the two bees (the bananas are a good visual cue) and do a second jump quickly after landing. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | ===Green banana locations=== | ||
+ | [[File:greenbanana12.png|500px]] |
Latest revision as of 00:05, 24 September 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Razor Ridge |
Level name | Ropey Rumpus |
Previous level | Pot Hole Panic 103 |
Next level | Barbos' Barrier |
Optimal
Notes
- Hold B when starting the first bonus to get past the first Buzzer. If the B button was not pressed as soon as Kiddy is able to move, you'll have to jump over the Buzzer to avoid getting hit.
- At 0:36 wait until Kiddy is past the opening in the cliff before throwing the TNT barrel to make sure the circling bees are not in your way.
- If you didn't reach the rope after the damage boost at 0:39, you likely jumped too late.
- For safety you can choose to grab the DK barrel at halfway. In this case, it is faster to keep Kiddy in 7-1 as well. Doing the second half of this stage with solo Dixie is approximately 1.6 seconds faster.
- To get the big roll off the Koin into the steel keg, do a small wiggle when Dixie is past the cliff. This is not always consistent.
- Be careful on the last bonus, if you fail it you'll have to redo the stage.
ALTERNATIVE MOVEMENT AFTER BONUS 1
Notes
- Saves approximately 0.4 seconds.
- Don't hold Y until you're past the barrel, then do 2 rolls and jump onto the rope. Jump between the two bees (the bananas are a good visual cue) and do a second jump quickly after landing.