Difference between revisions of "Ropey Rumpus 103"

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===Optimal===
 
===Optimal===
{{#ev:youtube|sf6gPQedOgI|560||http://www.youtube.com/watch?v=sf6gPQedOgI}}
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{{#ev:youtube|ank0wkKKHro|560||https://youtu.be/ank0wkKKHro}}
 
'''Notes'''
 
'''Notes'''
*Be careful on the last bonus, you don't want to redo the whole stage :)
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*Hold B when starting the first bonus to get past the first Buzzer. If the B button was not pressed as soon as Kiddy is able to move, you'll have to jump over the Buzzer to avoid getting hit.
 +
*At 0:36 wait until Kiddy is past the opening in the cliff before throwing the TNT barrel to make sure the circling bees are not in your way.
 +
*If you didn't reach the rope after the damage boost at 0:39, you likely jumped too late.
 +
*For safety you can choose to grab the DK barrel at halfway. In this case, it is faster to keep Kiddy in 7-1 as well. Doing the second half of this stage with solo Dixie is approximately 1.6 seconds faster.
 +
*To get the big roll off the Koin into the steel keg, do a small wiggle when Dixie is past the cliff. This is not always consistent.
 +
*Be careful on the last bonus, if you fail it you'll have to redo the stage.
 +
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''ALTERNATIVE MOVEMENT AFTER BONUS 1'''
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<div class="mw-collapsible-content">{{#ev:youtube|TUzCATX6Kmk|560||https://youtu.be/TUzCATX6Kmk}}
 +
'''Notes'''
 +
*Saves approximately 0.4 seconds.
 +
*Don't hold Y until you're past the barrel, then do 2 rolls and jump onto the rope. Jump between the two bees (the bananas are a good visual cue) and do a second jump quickly after landing.
 +
</div>
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</div>
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 +
[[File:greenbanana12.png|500px]]

Revision as of 23:17, 16 September 2022

Level Details
Game Donkey Kong Country 3
World name Razor Ridge
Level name Ropey Rumpus
Previous level Pot Hole Panic 103
Next level Barbos' Barrier

Optimal

Notes

  • Hold B when starting the first bonus to get past the first Buzzer. If the B button was not pressed as soon as Kiddy is able to move, you'll have to jump over the Buzzer to avoid getting hit.
  • At 0:36 wait until Kiddy is past the opening in the cliff before throwing the TNT barrel to make sure the circling bees are not in your way.
  • If you didn't reach the rope after the damage boost at 0:39, you likely jumped too late.
  • For safety you can choose to grab the DK barrel at halfway. In this case, it is faster to keep Kiddy in 7-1 as well. Doing the second half of this stage with solo Dixie is approximately 1.6 seconds faster.
  • To get the big roll off the Koin into the steel keg, do a small wiggle when Dixie is past the cliff. This is not always consistent.
  • Be careful on the last bonus, if you fail it you'll have to redo the stage.

ALTERNATIVE MOVEMENT AFTER BONUS 1

Notes

  • Saves approximately 0.4 seconds.
  • Don't hold Y until you're past the barrel, then do 2 rolls and jump onto the rope. Jump between the two bees (the bananas are a good visual cue) and do a second jump quickly after landing.

Greenbanana12.png