Difference between revisions of "Snow Barrel Blast"

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(No Major Skips)
m
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==All Stages==
 
==All Stages==
 +
===Optimal (SJR)===
 +
*Coming soon
  
 +
===Optimal (No SJR)===
 +
{{#ev:youtube|X3XdtP1ZhRs|560||https://www.youtube.com/watch?v=X3XdtP1ZhRs}}
 +
'''Notes:'''
 +
*Rolling is generally only slightly faster on icy terrain.
 +
*Only go for the 6-frame Joe In The Snow (roll at 0:09 over the gap) if you are feeling particularly frisky that day. If you start the roll too early, your trajectory will be too low to make it over the gap.
 +
*To do Zera Roll (roll at 0:12), you must tap Y right in the Necky's face, then repress a moment after you descend past the peak of the slope
 +
*At 0:18 you can shoot the barrels so fast that you will hit the bee, although this is difficult.
 +
*The jump over the Klap Trap at 0:20 is simpler to do optimally if you buffer a jump right before you land with no directional input, then begin holding right right before the peak of your jump. If you took damage, you pressed right too soon. If you bounced on him, you pressed right too late.
 +
*The slopes in this stage are generous and allow you to get a [[DKC_Tricks#Barrel_Boost|Barrel Boost]] from any point on them. To get the Barrel Boost at 0:23, make sure to land on the slope past the Gnawtys (a large jump makes this easier). You can release dpad, jump, and then begin holding forward again shortly after to get the Barrel Boost without accidentally walking off the slope before jumping.
 +
*Buffer a jump right before you grab halfway to avoid lag frames
 +
*Make sure to start your roll very close to the ledge for the extendo through the 3 Neckys at 0:33
 +
*The optimal barrel entry at 0:41 involves jumping directly into it from underneath. No extendo is necessary to reach the barrel, in fact doing one only adds another layer of complication to the trick. This is a ~6 frame window.
 +
 +
===Zeraroll Visual===
 +
[[File:zeraroll.png|720px]]
  
 
===Safe===
 
===Safe===
 
{{#ev:youtube|j6CjgI3AtPg|560||https://www.youtube.com/watch?v=aKKz3fnHEBU}}
 
{{#ev:youtube|j6CjgI3AtPg|560||https://www.youtube.com/watch?v=aKKz3fnHEBU}}
Notes:
+
'''Notes:'''
 
*Jumping past the DK barrel in the begin requires letting go of Y briefly as you land and repressing once you're airborne again. If you grab it, hold left as soon as possible or you'll likely slide into the pit and die.
 
*Jumping past the DK barrel in the begin requires letting go of Y briefly as you land and repressing once you're airborne again. If you grab it, hold left as soon as possible or you'll likely slide into the pit and die.
 
*The barrel boost just requires you to be on a slope. You have to tap backwards slightly to make it into the barrel
 
*The barrel boost just requires you to be on a slope. You have to tap backwards slightly to make it into the barrel
 
*If you get the boost but miss a bird, it means you were turning around and jumped before you were fully facing forward, or just had low speed.
 
*If you get the boost but miss a bird, it means you were turning around and jumped before you were fully facing forward, or just had low speed.
 
*You can make the entry into the shortcut barrel underneath the screen easier by rolling and jumping into the barrel above it and shooting down instead of falling down next to it.
 
*You can make the entry into the shortcut barrel underneath the screen easier by rolling and jumping into the barrel above it and shooting down instead of falling down next to it.
*Rolling is generally the same speed on icy terrain.
+
*Rolling is generally only slightly faster on icy terrain.
 
 
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
Line 29: Line 45:
 
{{#ev:youtube|8UWnSFQJTHQ|560||https://www.youtube.com/watch?v=8Oy7soIxLBc}}
 
{{#ev:youtube|8UWnSFQJTHQ|560||https://www.youtube.com/watch?v=8Oy7soIxLBc}}
 
*You can roll into the barrel if you fail the boost, but you have to tap Y more than once or the roll won't register. You can also skip a barrel by bouncing on the bird correctly, but it risks death, making it not ideal for a backup.
 
*You can roll into the barrel if you fail the boost, but you have to tap Y more than once or the roll won't register. You can also skip a barrel by bouncing on the bird correctly, but it risks death, making it not ideal for a backup.
</div>
 
</div>
 
 
===Optimal===
 
{{#ev:youtube|i5L0u8vnnWA|560||https://www.youtube.com/watch?v=i5L0u8vnnWA}}
 
Notes:
 
 
*Rolling is generally the same speed as running on icy terrain.
 
*Only go for the 6-frame Joe In The Snow (roll at :12) if you are feeling particularly frisky that day
 
*To do Zera Roll (roll at :15), you must tap Y right in the Necky's face, then repress a moment after you descend past the peak of the slope
 
*At :21 you can shoot the barrels so fast that you will hit the bee, although this is difficult.
 
*The jump over the Klap Trap at :23 becomes simple to do optimally if you buffer a jump right before you land with no directional input, then begin holding right right before the peak of your jump
 
*Buffer a jump right before you grab halfway to avoid lag frames
 
*Optimal barrel at :44 involves jumping directly into it from underneath. You have 6 frames to do this before reaching the death trigger.
 
 
===Zeraroll Visual===
 
[[File:zeraroll.png|720px]]
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''EXTENDO TUTORIAL'''
 
<div class="mw-collapsible-content">
 
{{#ev:youtube|8Oy7soIxLBc|560||https://www.youtube.com/watch?v=8Oy7soIxLBc}}
 
*A basic extendo. Roll at the very edge of the first platform, then release Y, and after you hit the second vulture, roll at the edge of the other platform and jump to the barrel.
 
*It's a 101% strat, but used in All Stages. Basically the same as the last one, but after you hit the second vulture, repress Y right after you hit so you can roll through the third vulture.
 
 
</div>
 
</div>
 
</div>
 
</div>
Line 59: Line 51:
 
{{#ev:youtube|uDJuczZR410|560||}}
 
{{#ev:youtube|uDJuczZR410|560||}}
 
Notes:
 
Notes:
*The stage plays exactly like All Stages until :42
+
*The stage plays exactly like All Stages until 0:42
 
*The barrel section at the end is not that bad, despite what memories you may retain from childhood
 
*The barrel section at the end is not that bad, despite what memories you may retain from childhood
 
*The rightwards barrel shot at :51 is very tight, but saves a whopping 23 frames. If you don't feel like shitting the bed, you can shoot diagonally up and right and the shot becomes EZ mode
 
*The rightwards barrel shot at :51 is very tight, but saves a whopping 23 frames. If you don't feel like shitting the bed, you can shoot diagonally up and right and the shot becomes EZ mode

Revision as of 15:40, 28 September 2023

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Snow Barrel Blast
Previous level Bumble B Rumble
Next level Slipslide Ride

Difficulty:

  • Optimal: 7.5/10
  • No Major Skips: 8/10

All Stages

Optimal (SJR)

  • Coming soon

Optimal (No SJR)

Notes:

  • Rolling is generally only slightly faster on icy terrain.
  • Only go for the 6-frame Joe In The Snow (roll at 0:09 over the gap) if you are feeling particularly frisky that day. If you start the roll too early, your trajectory will be too low to make it over the gap.
  • To do Zera Roll (roll at 0:12), you must tap Y right in the Necky's face, then repress a moment after you descend past the peak of the slope
  • At 0:18 you can shoot the barrels so fast that you will hit the bee, although this is difficult.
  • The jump over the Klap Trap at 0:20 is simpler to do optimally if you buffer a jump right before you land with no directional input, then begin holding right right before the peak of your jump. If you took damage, you pressed right too soon. If you bounced on him, you pressed right too late.
  • The slopes in this stage are generous and allow you to get a Barrel Boost from any point on them. To get the Barrel Boost at 0:23, make sure to land on the slope past the Gnawtys (a large jump makes this easier). You can release dpad, jump, and then begin holding forward again shortly after to get the Barrel Boost without accidentally walking off the slope before jumping.
  • Buffer a jump right before you grab halfway to avoid lag frames
  • Make sure to start your roll very close to the ledge for the extendo through the 3 Neckys at 0:33
  • The optimal barrel entry at 0:41 involves jumping directly into it from underneath. No extendo is necessary to reach the barrel, in fact doing one only adds another layer of complication to the trick. This is a ~6 frame window.

Zeraroll Visual

Zeraroll.png

Safe

Notes:

  • Jumping past the DK barrel in the begin requires letting go of Y briefly as you land and repressing once you're airborne again. If you grab it, hold left as soon as possible or you'll likely slide into the pit and die.
  • The barrel boost just requires you to be on a slope. You have to tap backwards slightly to make it into the barrel
  • If you get the boost but miss a bird, it means you were turning around and jumped before you were fully facing forward, or just had low speed.
  • You can make the entry into the shortcut barrel underneath the screen easier by rolling and jumping into the barrel above it and shooting down instead of falling down next to it.
  • Rolling is generally only slightly faster on icy terrain.

Barrel Boost Backup

  • You can roll into the barrel if you fail the boost, but you have to tap Y more than once or the roll won't register. You can also skip a barrel by bouncing on the bird correctly, but it risks death, making it not ideal for a backup.

No Major Skips

Notes:

  • The stage plays exactly like All Stages until 0:42
  • The barrel section at the end is not that bad, despite what memories you may retain from childhood
  • The rightwards barrel shot at :51 is very tight, but saves a whopping 23 frames. If you don't feel like shitting the bed, you can shoot diagonally up and right and the shot becomes EZ mode