Snow Barrel Blast GBC

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Level Details
Game Donkey Kong Country GBC
World name Gorilla Glacier GBC
Level name Snow Barrel Blast
Previous level Bumble B Rumble GBC
Next level Slipslide Ride GBC

Welcome to the ice gauntlet!

Any%

  • Ice physics reduce ground acceleration by a factor of 8, but don't affect rolling nor air movement. This means that roll-walking is significantly faster than roll-jumping, since sliding along the ground loses much less speed than jumping. Furthermore, your speed is set to 0 when you land out of barrel cannons, so it's imperative to buffer rolls out of every barrel cannon. This makes it really easy to get stuck in a dead roll trap in this level, since your only opportunity to recover stamina economically is to walk for 10 frames immediately after rolling.
  • Barrels which need to rotate 45 degrees can be fired on the first frame they visibly turn, they will "snap" into position and shoot. Barrels which are already pointing in the correct direction, or which lock into position and don't move again, still have a windup period before they can fire. It's generally recommended to try to time shots rather than mashing for the latter type.
  • At 0:05, make sure to jump before your roll ends to ensure you don't waste your stamina and get stuck dead rolling.
  • At 0:12 the roll from between the Klaptraps is slightly risky since you can get a sloped roll and collide with the lower Klaptrap. If you choose to avoid this roll be aware that there are troll bananas at the bottom of the hill so it's best to either jump twice, landing between the Klaptraps, or stomp the second one.
  • At 0:17 it's best to land between the Klaptraps and do small roll-jumps, although bouncing them is generally fine. Don't roll before the last jump over the bee, since this lets you get a lower jump and get into the barrel faster.
  • If you buffer a roll at 0:27 and then try to buffer a reroll, the slope will eat it. Waiting and re-pressing B usually works but ocassionally this will fail too. Most of the time you'll just run into the barrel and be fine but every once in a while you'll fall between the gap and die, so it's something to be aware of.
  • It's possible to rotate to the right and fire directly into the second blast barrel, but firing into the first is 2 frames faster optimally. It's more important to fire as early as possible during whichever phase you choose, so it's fine to opt for the straight right shot. Stomping the Necky and skipping the lower blast barrel is slower.
  • At 0:33 it's faster to skip the blast barrel because it rotates slowly and in the wrong direction. If you accidentally enter it, fire to the right since firing up-right will launch you into the pit.
  • There are several options to clear the platforms at 0:36, the path chosen in the video is medium risk, a safer option is to stop the second bird. Make sure to roll directly into the blast barrel and not jump into it; for some reason jumping causes you to collide with the bird, sending you down towards the bonus. It's faster to fire the barrel cannon diagonal.
  • At 0:43 you can jump to the edge of the platform, roll through the Necky and jump to the second barrel cannon. This is risky since a large portion of the edge of this platform is sloped and it's easy to get a sloped roll. This can cause you to accidentally enter the first barrel cannon or even roll under the bird and take damage, both of which lose a considerable amount of time compared to the amount of time this strat is capable of saving. There's no faster way to reach the skip barrel below.
  • It's possible to roll up the first slope at the end, but not the second.
  • You can go back and steal the 3-up even if you took the skip.

87%

Coming soon, I have to implement a different strat and redo the video.