Difference between revisions of "Stampede Sprint 103"

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| next = [[Criss Kross Cliffs 103]]
 
| next = [[Criss Kross Cliffs 103]]
 
}}
 
}}
Difficulty: 3/10
 
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|f3AIqvFw09M|560||http://www.youtube.com/watch?v=f3AIqvFw09M}}
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{{#ev:youtube|4C_4P7xVJ9g|560||https://youtu.be/4C_4P7xVJ9g}}
 
'''Notes'''
 
'''Notes'''
*Only 3 RNG bonus, yay. DO NOT LOSE PARRY! YOU WILL CRY, I GUARANTEE IT!
+
*Depending on your movement leading up to Krematoa, and the Boomer skips you got, you can get consistent patterns in the green banana bonuses. Learning these patterns can save a lot of time.
*Also for the second bonus, if you can't do it with Squitter, just use squawks.
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*Make sure to be comfortable with the autoscroller part to avoid losing Parry. A general rule of thumb is that Parry can safely pass under most green Buzzers, but needs to go over red Buzzers. The only green Buzzer that Parry needs to go over is at 1:59.
 +
*The damage at 1:48 is intentional, to get Kiddy in front for the next stage.
 +
 
 +
===Second bonus with Squitter===
 +
{{#ev:youtube|4Xt0VkyTh54|560||https://youtu.be/4Xt0VkyTh54}}
 +
'''Notes'''
 +
*You can skip Squawks in this stage and do the Squawks bonus with Squitter instead. This is a lot harder, but also faster.
 +
*Make sure to shoot open Squawks's box at the start. If you accidentally land on it, Squitter will likely be bounced into a Buzzer.
 +
 
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<!-- To do: add all the banana bonus patterns -->
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===Green banana locations===
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[[File:greenbanana16.png|500px]]
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[[File:greenbanana17.png|500px]]
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[[File:greenbanana18.png|500px]]

Revision as of 00:01, 30 September 2022

Level Details
Game Donkey Kong Country 3
World name Krematoa
Level name Stampede Sprint
Previous level Kaos Kore to Krematoa
Next level Criss Kross Cliffs 103

Optimal

Notes

  • Depending on your movement leading up to Krematoa, and the Boomer skips you got, you can get consistent patterns in the green banana bonuses. Learning these patterns can save a lot of time.
  • Make sure to be comfortable with the autoscroller part to avoid losing Parry. A general rule of thumb is that Parry can safely pass under most green Buzzers, but needs to go over red Buzzers. The only green Buzzer that Parry needs to go over is at 1:59.
  • The damage at 1:48 is intentional, to get Kiddy in front for the next stage.

Second bonus with Squitter

Notes

  • You can skip Squawks in this stage and do the Squawks bonus with Squitter instead. This is a lot harder, but also faster.
  • Make sure to shoot open Squawks's box at the start. If you accidentally land on it, Squitter will likely be bounced into a Buzzer.

Green banana locations

Greenbanana16.png Greenbanana17.png Greenbanana18.png