Difference between revisions of "Tidal Trouble 103"

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{{Infobox level
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| image = Tidal Trouble.png
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| game = Donkey Kong Country 3
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| world_name = [[Lake Orangatanga]]
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| level_name = Tidal Trouble
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| previous = [[Smuggler's Cove]]
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| next = [[Skidda's Row 103]]
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}}
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===Optimal===
 
===Optimal===
{{#ev:youtube|acsK0NvImPM|560||https://https://youtu.be/acsK0NvImPM}}
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{{#ev:youtube|edZvpIfIzmA|560||https://youtu.be/edZvpIfIzmA}}
 
'''Notes'''
 
'''Notes'''
*Bear coins count: 5
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*Bear coin count: 5
*Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer. Saves basically nothing, aka frames.
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*Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer.  
 
*Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
 
*Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
 
*After the 1st bonus, switch to Dixie.
 
*After the 1st bonus, switch to Dixie.
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*Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
 
*The hover to the 2nd bonus is free.
 
*The hover to the 2nd bonus is free.
 
*Simply hold right and Y to clear the second bonus.
 
*Simply hold right and Y to clear the second bonus.
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*The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
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*Bouncing on the Knocka at 1:24 reduces the lag it causes when you have 2 kongs.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''ALTERNATIVE ENDING (DAMAGE BOOST)'''
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<div class="mw-collapsible-content">{{#ev:youtube|ba-FBXSk4zE|560||https://youtu.be/ba-FBXSk4zE}}
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'''Notes'''
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*This ending is slightly faster if you plan to do Murky Mill in two entries. However, since a sizable portion of Skidda's Row is played with 1 kong, it's also slightly riskier.
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</div>
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</div>
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===Optimal Alternative===
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{{#ev:youtube|Y8jwJ0d8Kj8|560||https://youtu.be/Y8jwJ0d8Kj8}}
 +
'''Notes'''
 +
*Bear coin count: 5
 +
*Damage boosting before entering the first bonus reduces lag later in the stage.
 +
*Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
 +
*The jump between the bee and the water at 1:18 can be difficult. Go through the water if necessary.
 +
*Solo Dixie route is only faster if you plan to do Murky Mill in a single visit.

Latest revision as of 19:08, 30 December 2022

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Tidal Trouble
Previous level Smuggler's Cove
Next level Skidda's Row 103

Optimal

Notes

  • Bear coin count: 5
  • Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer.
  • Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
  • After the 1st bonus, switch to Dixie.
  • Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
  • The hover to the 2nd bonus is free.
  • Simply hold right and Y to clear the second bonus.
  • The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
  • Bouncing on the Knocka at 1:24 reduces the lag it causes when you have 2 kongs.

ALTERNATIVE ENDING (DAMAGE BOOST)

Notes

  • This ending is slightly faster if you plan to do Murky Mill in two entries. However, since a sizable portion of Skidda's Row is played with 1 kong, it's also slightly riskier.

Optimal Alternative

Notes

  • Bear coin count: 5
  • Damage boosting before entering the first bonus reduces lag later in the stage.
  • Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
  • The jump between the bee and the water at 1:18 can be difficult. Go through the water if necessary.
  • Solo Dixie route is only faster if you plan to do Murky Mill in a single visit.