Difference between revisions of "Tidal Trouble 103"

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*The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
 
*The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
 
*Bouncing on the Knocka at 1:24 reduces the lag it causes.
 
*Bouncing on the Knocka at 1:24 reduces the lag it causes.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''ALTERNATIVE ENDING (DAMAGE BOOST)'''
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<div class="mw-collapsible-content">{{#ev:youtube|xr5f_sgLyXg|560||https://youtu.be/xr5f_sgLyXg}}
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'''Notes'''
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*This ending is preferred if you plan to do Murky Mill with two entries.
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</div>
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</div>
  
 
===Optimal Alternative===
 
===Optimal Alternative===

Revision as of 23:07, 10 April 2020

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Tidal Trouble
Previous level Smuggler's Cove
Next level Skidda's Row 103

Optimal

Notes

  • Bear coins count: 5
  • Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer.
  • Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
  • After the 1st bonus, switch to Dixie.
  • The hover to the 2nd bonus is free.
  • Simply hold right and Y to clear the second bonus.
  • The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
  • Bouncing on the Knocka at 1:24 reduces the lag it causes.

ALTERNATIVE ENDING (DAMAGE BOOST)

Notes

  • This ending is preferred if you plan to do Murky Mill with two entries.

Optimal Alternative

Notes

  • Bear coins count: 5
  • Damage boosting before entering the first bonus reduces lag later in the stage
  • The jump between the bee and the water at 1:18 can be difficult. Go through the water if necessary.
  • Solo Dixie route is only faster if you plan to do Murky Mill in a single visit.