Tidal Trouble 103
Game | Donkey Kong Country 3 |
---|---|
World name | Lake Orangatanga |
Level name | Tidal Trouble |
Previous level | Smuggler's Cove |
Next level | Skidda's Row 103 |
Difficulty: 6/10
Optimal
Notes
- Bear coin count: 5
- Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer.
- Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
- After the 1st bonus, switch to Dixie.
- Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
- The hover to the 2nd bonus is free.
- Simply hold right and Y to clear the second bonus.
- The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
- Bouncing on the Knocka at 1:24 reduces the lag it causes when you have 2 kongs.
ALTERNATIVE ENDING (DAMAGE BOOST)
Notes
- This ending is slightly faster if you plan to do Murky Mill in two entries. However, since a sizable portion of Skidda's Row is played with 1 kong, it's also slightly riskier.
Optimal Alternative
Notes
- Bear coin count: 5
- Damage boosting before entering the first bonus reduces lag later in the stage.
- Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
- The jump between the bee and the water at 1:18 can be difficult. Go through the water if necessary.
- Solo Dixie route is only faster if you plan to do Murky Mill in a single visit.