Difference between revisions of "Torchlight Trouble GBA"

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(Any%)
 
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{{Infobox level
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| image =
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| game = Donkey Kong Country GBA
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| world_name = [[Gorilla Glacier]]
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| level_name = Torchlight Trouble
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| previous = [[Rope Bridge Rumble GBA]]
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| next = [[Really Gnawty Rampage GBA]]
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}}
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==Any%==
 
==Any%==
  
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===Optimal===
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{{#ev:youtube|f-XVEQAN-vc|560|}}
 +
Notes:
 +
*Yet another stage where you can buffer inputs upon entering the stage. W4 really seems to like these...
 +
*At 0:08 you want to do a camera manip by facing left long enough to let the moving platform despawn. This way you don't have to wait for its entire cycle.
 +
*At 0:19 you do another camera manip so that the Krusha spawns later, giving you more wiggle room to make the jumps before and after him. This saves over half a second over landing in front of him, jumping over him while landing on the same platform, then jumping to the next platform (old strat). You can make this jump without the camera manip but it's a little tight, although it does save an additional ~0.3s.
 +
*Doing 2 small jumps before the final mincers still allows you to get under it as early as possible
 +
 +
===Additional Strats===
 +
{{#ev:youtube|tI79lPWt3C8|560|}}
 +
Notes:
 +
*This strat uses [[DKC GBA Tricks#Jump_Momentum_Conservation | Jump Momentum Conservation]] to clear the section with the Mincers and the Krusha. It looks like it would saves a lot, but it only really saves 7-8 frames over the standard optimal ending due to the oscillating mincer's cycle at the end
  
===Optimal===
+
===Safe===
 
{{#ev:youtube|bM9KkewEFwM|560|}}
 
{{#ev:youtube|bM9KkewEFwM|560|}}
 
Notes:
 
Notes:
*WIP
 
 
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.
 
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.

Revision as of 19:20, 25 June 2023

Level Details
Game Donkey Kong Country GBA
World name Gorilla Glacier
Level name Torchlight Trouble
Previous level Rope Bridge Rumble GBA
Next level Really Gnawty Rampage GBA

Any%

Optimal

Notes:

  • Yet another stage where you can buffer inputs upon entering the stage. W4 really seems to like these...
  • At 0:08 you want to do a camera manip by facing left long enough to let the moving platform despawn. This way you don't have to wait for its entire cycle.
  • At 0:19 you do another camera manip so that the Krusha spawns later, giving you more wiggle room to make the jumps before and after him. This saves over half a second over landing in front of him, jumping over him while landing on the same platform, then jumping to the next platform (old strat). You can make this jump without the camera manip but it's a little tight, although it does save an additional ~0.3s.
  • Doing 2 small jumps before the final mincers still allows you to get under it as early as possible

Additional Strats

Notes:

  • This strat uses Jump Momentum Conservation to clear the section with the Mincers and the Krusha. It looks like it would saves a lot, but it only really saves 7-8 frames over the standard optimal ending due to the oscillating mincer's cycle at the end

Safe

Notes:

  • Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.