Difference between revisions of "Toxic Tower"

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m (Protected "Toxic Tower" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
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{{#ev:youtube|ezxUPIv-xII|560||http://www.youtube.com/watch?v=ezxUPIv-xII }}  
 
{{#ev:youtube|ezxUPIv-xII|560||http://www.youtube.com/watch?v=ezxUPIv-xII }}  
 
'''Additions'''
 
'''Additions'''
 +
*[http://oi62.tinypic.com/5wxh14.jpg Map]
 
*The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
 
*The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
 
*At 0:20 is an [http://cronikeys.com/dkc2/index.php?title=Tricks#Omega_Double_Jump Omega Double Jump]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
 
*At 0:20 is an [http://cronikeys.com/dkc2/index.php?title=Tricks#Omega_Double_Jump Omega Double Jump]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
 
*At 0:28 is a [http://cronikeys.com/dkc2/index.php?title=Tricks#True_Double_Jump True Double Jump] (Saves ~.2s over SHDJ).
 
*At 0:28 is a [http://cronikeys.com/dkc2/index.php?title=Tricks#True_Double_Jump True Double Jump] (Saves ~.2s over SHDJ).
 
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
 
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
 
  
 
===Optimal===
 
===Optimal===

Revision as of 23:36, 29 July 2015

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Toxic Tower
Previous level Chain Link Chamber
Next level Stronghold Showdown

Difficulty:

  • Safe: 5/10
  • Optimal: 12/10
  • Juice: 8/10

Any%

Safe


Optimal

Additions

  • This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes).
  • At 0:54, damage boost through the bee instead of taking the secret path.
  • At 1:00, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
    • Do the same for the 4th bee of this section.
  • At 1:12, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
  • Finally, only use 3 webs for the Squitter section.


Rattly

Juice SHDJs

Notes

  • This is a great route to learn this level, as it only uses Short Hop Double Jumps.
  • At 0:27, you need a perfect SHDJ to reach the barrel.
  • Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.


DBJ TDJs

Additions

  • Map
  • The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
  • At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).

Optimal

Additions

  • Only two jumps are added over the previous Rattly route, and they are right at the beginning.
  • Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
    • You will need to hit the wall to allow Rattly to do the first one.


102%