Difference between revisions of "Toxic Tower"

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(updated optimal video, removed video that just focused on bird section and compiled snake and bird notes for one video)
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*Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong.
 
*Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong.
 
*[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]]
 
*[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]]
 
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|uxpETdhPT7Y|560||http://www.youtube.com/watch?v=uxpETdhPT7Y}}
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{{#ev:youtube|oNmZsE_H8n4|560||http://www.youtube.com/watch?v=oNmZsE_H8n4}}
'''Additions'''
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*Perform two [[Tricks#Omega_Double_Jump | Omega Double Jumps]] in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
*This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes).
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*At 0:18 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
*At 0:54, damage boost through the bee instead of taking the secret path.
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*At 0:25 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ).
*At 1:00, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
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*At 0:30 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
**Do the same for the 4th bee of this section.
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*At 0:50, damage boost through the bee instead of taking the secret path.
*At 1:12, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
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*At 0:54, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
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*At 0:56, the camera is manipulated by spitting a nut as you begin to hold left, allowing a more optimal skip of the next 2 bees.
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*At 1:06, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
 
*Finally, only use 3 webs for the Squitter section.
 
*Finally, only use 3 webs for the Squitter section.
  
  
==Rattly==
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==Rattly Alternates==
 
===Juice SHDJs===
 
===Juice SHDJs===
 
{{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }}
 
{{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }}

Revision as of 19:02, 3 July 2016

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Toxic Tower
Previous level Chain Link Chamber
Next level Stronghold Showdown

Difficulty:

  • Safe: 5/10
  • Optimal: 12/10
  • Juice: 8/10

Any%

Safe

Optimal

  • Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
  • At 0:18 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:25 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:30 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
  • At 0:50, damage boost through the bee instead of taking the secret path.
  • At 0:54, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
  • At 0:56, the camera is manipulated by spitting a nut as you begin to hold left, allowing a more optimal skip of the next 2 bees.
  • At 1:06, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
  • Finally, only use 3 webs for the Squitter section.


Rattly Alternates

Juice SHDJs

Notes

  • This is a great route to learn this level, as it only uses Short Hop Double Jumps.
  • At 0:27, you need a perfect SHDJ to reach the barrel.
  • Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.


DBJ TDJs

Additions

  • Map
  • The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
  • At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).

Optimal

Additions

  • Only two jumps are added over the previous Rattly route, and they are right at the beginning.
  • Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
    • You will need to hit the wall to allow Rattly to do the first one.