Difference between revisions of "Toxic Tower"
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(updated optimal video, removed video that just focused on bird section and compiled snake and bird notes for one video) |
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*Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong. | *Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong. | ||
*[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]] | *[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]] | ||
− | |||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|oNmZsE_H8n4|560||http://www.youtube.com/watch?v=oNmZsE_H8n4}} |
− | + | *Perform two [[Tricks#Omega_Double_Jump | Omega Double Jumps]] in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route). | |
− | * | + | *At 0:18 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely. |
− | *At 0: | + | *At 0:25 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ). |
− | *At | + | *At 0:30 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ). |
− | * | + | *At 0:50, damage boost through the bee instead of taking the secret path. |
− | *At 1: | + | *At 0:54, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong. |
+ | *At 0:56, the camera is manipulated by spitting a nut as you begin to hold left, allowing a more optimal skip of the next 2 bees. | ||
+ | *At 1:06, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage. | ||
*Finally, only use 3 webs for the Squitter section. | *Finally, only use 3 webs for the Squitter section. | ||
− | ==Rattly== | + | ==Rattly Alternates== |
===Juice SHDJs=== | ===Juice SHDJs=== | ||
{{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }} | {{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }} |
Revision as of 19:02, 3 July 2016
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Toxic Tower |
Previous level | Chain Link Chamber |
Next level | Stronghold Showdown |
Difficulty:
- Safe: 5/10
- Optimal: 12/10
- Juice: 8/10
Any%
Safe
- Only a couple damage boosts and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong.
- Instant Platforms
Optimal
- Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
- At 0:18 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:25 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:30 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
- At 0:50, damage boost through the bee instead of taking the secret path.
- At 0:54, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
- At 0:56, the camera is manipulated by spitting a nut as you begin to hold left, allowing a more optimal skip of the next 2 bees.
- At 1:06, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
- Finally, only use 3 webs for the Squitter section.
Rattly Alternates
Juice SHDJs
Notes
- This is a great route to learn this level, as it only uses Short Hop Double Jumps.
- At 0:27, you need a perfect SHDJ to reach the barrel.
- Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
DBJ TDJs
Additions
- Map
- The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
- At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
Optimal
Additions
- Only two jumps are added over the previous Rattly route, and they are right at the beginning.
- Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
- You will need to hit the wall to allow Rattly to do the first one.