Difference between revisions of "Tracker Barrel Trek"

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m (Protected "Tracker Barrel Trek" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
 
(11 intermediate revisions by 7 users not shown)
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| next = [[Fish Food Frenzy]]
 
| next = [[Fish Food Frenzy]]
 
}}
 
}}
Difficulty: 5/10
+
Difficulty:  
<br>
+
*Optimal (U): 9/10
Optimal: 9/10
+
*Optimal (J): 9/10
<br>
+
 
103%: 5/10
 
 
==Any%==
 
==Any%==
{{#ev:youtube|_oL2xWw4HKU|560||http://www.youtube.com/watch?v=_oL2xWw4HKU}}
+
===Optimal (U Version)===
 +
{{#ev:youtube|9R3jG__0wgk|560||https://www.youtube.com/watch?v=9R3jG__0wgk}}
 
Notes:
 
Notes:
*In the japanese version, at the damage-boosting section, the bees have a different pattern. Therefore, the damage-boosting will be later in this version.
+
*At :22 by skipping rolling through the last guy, it sets up the getting across in 2 barrel shots much easier, which is tight. Failing will result in a death, or falling all the way down.
 +
*At :45 the bees are in different spots in the U and J versions of the game. For the U version the bee is much higher up making getting over it tighter. Refer to the panel below for visual cues to line up the barrel shot.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Visual Cue for Bees'''
 +
<div class="mw-collapsible-content">
 +
[[File:C-4_bees_U.png]]
 +
</div>
 +
</div>
 +
 
 
==Optimal (J Version)==
 
==Optimal (J Version)==
 
{{#ev:youtube|75VwNyOKqmA|560||http://www.youtube.com/watch?v=75VwNyOKqmA}}
 
{{#ev:youtube|75VwNyOKqmA|560||http://www.youtube.com/watch?v=75VwNyOKqmA}}
 
Notes:
 
Notes:
 
*The glide at 0:25 is very difficult, but saves 3 seconds over using 3 barrel shots.
 
*The glide at 0:25 is very difficult, but saves 3 seconds over using 3 barrel shots.
*Doing the final damage boost at 0:59 means you'll have to pick up a DK Barrel in Fish Food Frenzy. However, you also avoid swapping Kongs in that level.
+
*Doing the final damage boost at 0:59 allows you to maintain solo Dixie until 5-1, saving time in that level as well..
==103%==
+
 
{{#ev:youtube|3BEac-OkeNY|560||http://www.youtube.com/watch?v=3BEac-OkeNY}}
+
 
Notes:
+
==2 shot setup==
*Bear coins count: 29
+
{{#ev:youtube|e2e6BDMAVzU|560||https://www.youtube.com/watch?v=e2e6BDMAVzU}}
*When using Ellie, you can press R to do the water spitting animation, even if you have no water, to cancel the momentum from being ejected of a barrel.
+
*This is a consistent setup to cross this section with 2 barrel shots only (saves 1.5- seconds).
 +
*Jump after killing the first guy, release right when you're about to pick up the top bannana, repress right on the barrel.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|rlnmOiv3xKA|560||https://www.youtube.com/watch?v=rlnmOiv3xKA}}
 +
 
 +
After the last damage boost, it's possible for Dixie to glide through this ledge before the Koin. This saves about 10 frames, but it’s risky
 +
 
 +
(00:00)
 +
*Short hop as soon as Dixie is in front of the big yellow flower
 +
*Listening to the Koin's SFX before inputting the roll can help. This roll is very precise
 +
 
 +
(00:09)
 +
*It's recommended to hold Y through the roll above the Koin. If the roll doesn't go through, Dixie may still be safe thanks to the glide
 +
 
 +
(00:22)
 +
*If the ledge clip is missed, keep Right and Y held. Dixie will slowly glide to a safety barrel at the end of the stage
 +
 
 +
</div>
 +
</div>
 +
 
  
 
[[Category:Tracker Barrel Trek]]
 
[[Category:Tracker Barrel Trek]]
 
[[Category:Cotton Top Cove]]
 
[[Category:Cotton Top Cove]]

Latest revision as of 18:37, 30 July 2022

Level Details
Game Donkey Kong Country 3
World name Cotton Top Cove
Level name Tracker Barrel Trek
Previous level Kreeping Klasps
Next level Fish Food Frenzy

Difficulty:

  • Optimal (U): 9/10
  • Optimal (J): 9/10

Any%

Optimal (U Version)

Notes:

  • At :22 by skipping rolling through the last guy, it sets up the getting across in 2 barrel shots much easier, which is tight. Failing will result in a death, or falling all the way down.
  • At :45 the bees are in different spots in the U and J versions of the game. For the U version the bee is much higher up making getting over it tighter. Refer to the panel below for visual cues to line up the barrel shot.

Visual Cue for Bees

C-4 bees U.png

Optimal (J Version)

Notes:

  • The glide at 0:25 is very difficult, but saves 3 seconds over using 3 barrel shots.
  • Doing the final damage boost at 0:59 allows you to maintain solo Dixie until 5-1, saving time in that level as well..


2 shot setup

  • This is a consistent setup to cross this section with 2 barrel shots only (saves 1.5- seconds).
  • Jump after killing the first guy, release right when you're about to pick up the top bannana, repress right on the barrel.

MORE STRATS

After the last damage boost, it's possible for Dixie to glide through this ledge before the Koin. This saves about 10 frames, but it’s risky

(00:00)

  • Short hop as soon as Dixie is in front of the big yellow flower
  • Listening to the Koin's SFX before inputting the roll can help. This roll is very precise

(00:09)

  • It's recommended to hold Y through the roll above the Koin. If the roll doesn't go through, Dixie may still be safe thanks to the glide

(00:22)

  • If the ledge clip is missed, keep Right and Y held. Dixie will slowly glide to a safety barrel at the end of the stage