Stop & Go Station GBC

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The only level in the game with a warp in all 3 versions.

Level Details
Game Donkey Kong Country GBC
World name Monkey Mines GBC
Level name Stop & Go Station
Previous level Bouncy Bonanza GBC
Next level Millstone Mayhem GBC

Any%

  • You only have to tap left for 1 frame to enter the warp.
  • You cannot roll through the Rock Krocs
  • The game will automatically send you to Cranky's Cabin after beating the level for the first time.

Any% (Risky)

  • This option is only slightly faster.
  • Ledge extend on the tire.
  • If you miss the final stop barrel, go back for it.

87%

  • This level gets considerably more complicated in this category.
  • You cannot complete the level, go back for the bonuses, and start-select out of the level. The bonuses only count after collecting them and then subsequently finishing the level.
  • Entering the warp and doing the level backwards is still around 15 seconds faster than doing it forwards.
  • The Klaptraps at 0:05 are pretty hard to jump over without bouncing, it's generally fine and only a tiny bit slower to bounce them.
  • The first bonus (the one further to the right) is really hard to get into. If you push the tire into the Klaptraps, stomping them usually takes priority over the tire and you may need to bounce them a few times to clear them out before you can get on the tire. The damage boost option here is consistent; simply run the tire forward into the Klaptraps (don't roll) and hold A to high bounce off the tire. Having DK in front is fine since you're gonna need him for the stickerbook, and you can grab the floating DK barrel on the way back. It's also barely possible to get into this bonus without the tire, but you need to go past the bonus to jump from the higher ground, and this is a couple seconds slower even if you get it first try.
  • You can fire the barrel in the first bonus early enough to miss the Winky token, but if you fire too early you'll land back in the barrel. There aren't many other Winky tokens to accidentally pick up through the run so the risk of getting a Winky minigame is low anyways.
  • After exiting the second (left) bonus, watch out for the troll bananas directly under the first (right) bonus.
  • Pushing the tire forward at 0:30 can be finnicky, if you roll into it it's a bit safer to start the roll from a little further to the left so you don't accidentally end up on top of it. Simply running forward to push the tire is fine too. If you push the tire too far you may need to stomp the left Klaptrap before being able to bounce on the tire. Bouncing directly to the right Klaptrap is pretty tight so you may want to just land in the space between them.
  • Try not to bounce the Klaptrap under the N while jumping down into the pit with the stickerbook.
  • You can put Donkey away immediately after uncovering the sticker book and finish the level as normal.

87% (Death Warp)

  • You can however collect the bonuses, die, take the warp, and beat the level. This is considerably more risky, but can theoretically save around 5 seconds.
  • Just press left and select simultaneously at the start of the level to switch glitch. Even with the free setup it will still fail sometimes, if it does you can wait to switch to DK at the stickerbook.
  • The roll across the moving platforms is a little tighter with DK, make sure to wait slightly longer before rolling since DK will start falling earlier.
  • After grabbing the stickerbook, use DK to damage boost across the Rock Krocs and don't take the DK barrel, you will need to take damage and die after getting the bonuses. If you take damage on the left side of the first Rock Kroc it's possible to land on the second platform and roll through the third, but this is risky, you don't have very many I-frames in this game. You can also land between the Klaptraps instead of bouncing them.
  • As mentioned above the tire and Klaptrap combo is very jank, be very careful about jumping from high up and landing on the tire above the Klaptraps, this can easily cause you to take damage and die. The movement used in the video is a semi-consistent setup to get into the bonus:
    • Start by running the tire forward, don't roll. When you fall off the platform with the tire, it will register you landing on it and go into its bounce cycle.
    • Look for a background lineup to do a min jump onto the tire from as far left as possible before contacting the Klaptrap.
    • When you land on the tire it will be in the late phase of the bounce cycle and will give you a small pop up.
    • Hold A to high bounce when you land back on the tire and you should go straight into the bonus.
  • After coming out of the 2nd bonus, die to the Rock Kroc, re-enter the level and finish it as you would in any%. Your next chance for a floating DK barrel is in Necky's Nuts so in order to realize the maximum time save from this route, you'll have to play Millstone Mayhem solo Diddy.
  • How this affects the RNG manip in Candy's Challenge 3 is still being researched, check back later for more info.