Trick Track Trek GBC

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Level Details
Game Donkey Kong Country GBC
World name Kremkroc Industries GBC
Level name Trick Track Trek
Previous level Oil Drum Alley GBC
Next level Elevator Antics GBC

The platform moves really slow and the enemies are quite spaced out, possibly due to hardware limitations. This and the lack of a warp barrel give this slow autoscroller the title of "most boring level in the game".

Any%

  • It's advantageous to take gravity glitch each time before rolling off the platform since it allows you to roll further and cross wider gaps, which means you can roll earlier.
  • The small roll-jump at the start is pretty aggressive, it's a bit safer to just run forward for a bit before rolling. Just be sure to not get hit by the nut.
  • If you did Oil Drum Alley optimally without DK, you'll pick him up here.
  • The main timesave in this level is at 1:50 where you can roll off the first platform extremely early and reach the midway platform. It's necessary to grab gravity glitch before rolling so just do a full-height jump on your way up. You don't need to stand all the way on the edge of the platform, as long as you hit the invisible wall on the right you'll get the same trajectory, just make sure not to get a sloped roll. The later you wait, the more lenient the jump timing is. The earliest you can roll for an RTA viable jump setup is right about when the bottom of the platform touches the top of Necky's head, but it's fine to wait for it to come down a little lower before rolling. Ideally you want to jump as late as possible, which is right about when Diddy falls off the bottom-right corner of the screen.
  • Be careful not to go too far to the right along the platform at 2:30 or the moving platform can despawn. Be careful not to enter this bonus or you'll be taken back to the star barrel.
  • The Klump at 3:04 does not ever fall down.
  • If you stand on the front of the platform at 3:22 and stand still, the Necky does not hit you.
  • Take gravity glitch at the end, and use a visual indicator to determine when to jump
  • Feel free to freestyle and find creative ways to kill all the enemies to make this level more exciting. Or avoid everything and just vibe to the music.

87%

  • Bonus 1 (1:54) - You have to roll left off the platform and wait until speed lock ends so you can go under, otherwise you'll end up back on top of it, so roll wide before turning around. Inside the bonus just hold right and B to go straight into the pit.
  • Bonus 2 (2:27) - Ideally you want to set up gravity glitch here so you can roll off the platform as soon as possible and go straight into the bonus. Standing on one side of the platform while approaching the bee will cause him to not hit the other side so you can either use this to go under, or just take gravity glitch as you jump over. Again, use a visual indicator to determine when to jump. Once you get into the bonus just roll into the Klaptrap as quickly as possible and you'll be back at the midpoint.
  • Bonus 3 (4:47) - Camera locking through the Manky is not necessary and only saves a few tenths. Be aware that the platform's camera controls may still be active for a moment and can cause the camera shift to happen late. Once inside the bonus, this one can be a challenge to lose quickly, usually if you go straight for barrels 1 and 2 you will win, so to prevent this you can take barrel 2 first, or just take 1 and wait one phase before touching 2.