Difference between revisions of "Konveyor Rope Klash"
Cryptonberry (talk | contribs) (→Optimal) |
|||
Line 4: | Line 4: | ||
| world_name = [[KAOS Kore]] | | world_name = [[KAOS Kore]] | ||
| level_name = Konveyor Rope Klash | | level_name = Konveyor Rope Klash | ||
− | | previous = [[ | + | | previous = [[Barbos' Barrier]] |
| next = [[Creepy Caverns]] | | next = [[Creepy Caverns]] | ||
}} | }} |
Revision as of 19:33, 22 October 2018
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Konveyor Rope Klash |
Previous level | Barbos' Barrier |
Next level | Creepy Caverns |
Difficulty:
- Safe: 5/10
- Intermediate: 6/10
- Optimal: 8/10
Contents
Any%
Safe
Notes:
- Be careful about the speed of the ropes. This level needs more practice than normal.
Intermediate
Notes:
- An alternate strat for the ending is to swap to Kiddy at 0:52 and damage boost through the final section. This also allows you to end with solo Dixie, making the next stage a little bit faster.
Optimal
Notes:
- Try to match the movement from 0:47 to 0:50 as closely as possible to ensure the bees are aligned properly. The jumps being done are all large.
- The video lets go of the D-pad in the air at 0:49. This is crucial to not dying.
- Note that a small wiggle after landing on the rope is more commonly done. Both methods are basically the same speed.