Difference between revisions of "Tanked Up Trouble"
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*Bird TuT: 6/10 | *Bird TuT: 6/10 | ||
*Krem TuT: 10/10 | *Krem TuT: 10/10 | ||
− | *Beav TuT: | + | *Beav TuT: 6.5/10 |
==All Stages== | ==All Stages== | ||
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− | === | + | ===Beav TuT (back-up jumproll)=== |
video tutorial{{#ev:youtube|7I5nmVNnnqo|560||}} | video tutorial{{#ev:youtube|7I5nmVNnnqo|560||}} |
Revision as of 05:52, 22 March 2022
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Difficulty:
- Safe: 1/10
- Bird TuT: 6/10
- Krem TuT: 10/10
- Beav TuT: 6.5/10
Contents
All Stages
Safe (No Jumproll)
Notes:
- This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.
More Strats (Cool Extendo)
Notes:
- A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.
Easier jumproll: Bird TuT
Notes:
- This is 12 seconds slower than the Kremling jumproll.
- It is recommended to only learn this jumproll and stay away from KremTuT until you have a really good time and want to shoot for a record. Kremtut is extremely difficult and will kill many of your attempts once you start going for it, as surviving it after you hit the frame requires a lot of precise movement. Additionally, landing a really hard jumproll in a personal best run can make it very difficult to beat down the road even if you've improved a lot. It's a very frustrating situation that happens to many runners.
- Make sure to tap Y for the frame rather than hold, as holding can cause this one to fail.
Tompa Bird-TuT Setup
Notes:
- An alternate setup from 2012 that you may find to be more consistent.
- Setup:
- Stand in the center and run when the platform starts going right.
- Grab the fuel can.
- When you land on the platform, wait just a brief moment. If you want a cue, watch Diddy's arms and jump off once they swing all the way backwards. Alternatively, just practice to get a sense for the timing yourself.
- Land directly in the center of the bird, on its back.
- Keep Y held down until the jumproll.
- Fall straight down.
- Run right as soon as you land on the platform. You should land near the edge of the platform, but if you almost fall off, you waited too long somewhere.
- Make sure to tap Y for the frame rather than hold, as holding can cause this one to fail.
- Once airborne, dodge the bee and stall until the second Gnawty on the video falls off the screen to make sure you don't die to te bee.
- If you don't grab the N, you should be safe. If you do, wait in place for a couple seconds.
Optimal (Krem TuT)
Notes:
- This setup—if done properly—yields the correct height needed to make it over the bees consistently with a lenient window.
- If you die to the barrel, you started the jumproll set-up too late!
Kremtut Reflected Bee Wiggle Visual
Kremtut Lepi Setup Visual
Beav TuT (back-up jumproll)
video tutorial
- the 2 setups shown in the video allow you to not die and continue the run if you miss the trick
- the setup is not free, the jump over the gnawty with DK is actually kinda precise in terms of timing
- you can definitely still get a 31 with that, don't overlook it !
- SO to Snakpak