Difference between revisions of "Necky's Nuts"
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| next = [[Vulture Culture]] | | next = [[Vulture Culture]] | ||
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− | {{#ev:youtube| | + | {{#ev:youtube|ny8PmOjYYsM|560||http://www.youtube.com/watch?v=ny8PmOjYYsM}} |
− | Notes: | + | '''Notes:''' |
− | *For this boss, simply time your jumps so that you land on Necky | + | *For this boss, simply time your jumps so that you land on Necky the moment after his nut comes out (get your mind out of the gutter!) |
− | *You will have Donkey Kong left over from the last stage in All Stages. | + | *You will have Donkey Kong left over from the last stage in All Stages. This is fine, as Donkey is useful in the next level and his ending fanfare after beating the boss is also 20 frames faster than Diddy's. |
− | * | + | *When Necky spawns high, getting optimal hits becomes very difficult. You can either take it a bit safe and wait longer, or learn the technique for the optimal hits. How to hit Necky optimally during high spawns will change depending on which cycle he's on. The first 3 cycles are straight forward and just involves hovering over Necky's beak right as he shoots his nuts. |
+ | *The high spawns on the 4th and 5th cycles are the hardest to perform. You will need to hit Necky pretty much the moment after his nut comes out and be conscious of your positioning as well. It can help to follow through with your jumps and move towards him after hitting him to avoid taking damage as you hit him. | ||
+ | *Necky also speeds up the rate at which he nuts with each cycle, so keep this in mind while trying to attempt optimal hits. | ||
+ | *If you get a high spawn on the final cycle, you will lose a handful of frames due to Necky taking longer to fall to the ground after being defeated. | ||
+ | |||
+ | ==101%== | ||
+ | |||
+ | What are you doing here? Take the map warp! |
Latest revision as of 16:04, 26 September 2023
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Game | Donkey Kong Country |
---|---|
World name | Monkey Mines |
Level name | Necky's Nuts |
Previous level | Millstone Mayhem |
Next level | Vulture Culture |
Notes:
- For this boss, simply time your jumps so that you land on Necky the moment after his nut comes out (get your mind out of the gutter!)
- You will have Donkey Kong left over from the last stage in All Stages. This is fine, as Donkey is useful in the next level and his ending fanfare after beating the boss is also 20 frames faster than Diddy's.
- When Necky spawns high, getting optimal hits becomes very difficult. You can either take it a bit safe and wait longer, or learn the technique for the optimal hits. How to hit Necky optimally during high spawns will change depending on which cycle he's on. The first 3 cycles are straight forward and just involves hovering over Necky's beak right as he shoots his nuts.
- The high spawns on the 4th and 5th cycles are the hardest to perform. You will need to hit Necky pretty much the moment after his nut comes out and be conscious of your positioning as well. It can help to follow through with your jumps and move towards him after hitting him to avoid taking damage as you hit him.
- Necky also speeds up the rate at which he nuts with each cycle, so keep this in mind while trying to attempt optimal hits.
- If you get a high spawn on the final cycle, you will lose a handful of frames due to Necky taking longer to fall to the ground after being defeated.
101%
What are you doing here? Take the map warp!