Difference between revisions of "Glimmer's Galleon"
m |
(clarified the puffer manip) |
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'''Notes''' | '''Notes''' | ||
*This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice. | *This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice. | ||
− | *(Shown in Optimal video) | + | *(Shown in Optimal video) You can manipulate the puffer explosion in the final room and not have to wait for his spine to go by while going up the final tunnel. To do so, hug the corner as seen below when entering the area and move quickly past the puffers: |
− | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | |
+ | '''Puffer Manip''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | [[File:GlimmersCorner.png]]<br> | ||
+ | </div> | ||
+ | </div> | ||
+ | *Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you. | ||
*On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES. | *On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES. | ||
Revision as of 16:17, 2 August 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Glimmer's Galleon |
Previous level | Barrel Bayou |
Next level | Krockhead Klamber |
Difficulty
- Safe: 10/10
- Optimal: 10/10
Any%
Safe
Notes
- This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
- (Shown in Optimal video) You can manipulate the puffer explosion in the final room and not have to wait for his spine to go by while going up the final tunnel. To do so, hug the corner as seen below when entering the area and move quickly past the puffers:
- Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
- On Virtual Console, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
Optimal
Additions
- Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path.
- Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber.
- You never want to be Diddy in this level he is bad please see diagram for proof.
- Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
References
- Drum's 41:58 might be old, but still has one of the best Glimmer's Galleon ever done.