Difference between revisions of "Haunted Hall"
Cryptonberry (talk | contribs) m (→Any%) |
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Difficulty: 0/10 | Difficulty: 0/10 | ||
==Any%== | ==Any%== | ||
+ | ===Safe=== | ||
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}} | {{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}} | ||
'''Notes''' | '''Notes''' | ||
*Jump up all upwards slopes, no matter the size. | *Jump up all upwards slopes, no matter the size. | ||
*Jumping down small slopes will lose you time, only aim to jump down large slopes. | *Jumping down small slopes will lose you time, only aim to jump down large slopes. | ||
− | *Jumping on flat ground loses time. | + | *Jumping on flat ground loses time, with some exceptions. |
*Jumping into the transition doors also saves minimal frames. Aim as high as you can. | *Jumping into the transition doors also saves minimal frames. Aim as high as you can. | ||
**These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route. | **These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route. | ||
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version). | *Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version). | ||
− | + | ===Optimal=== | |
+ | {{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}} | ||
+ | '''Notes''' | ||
+ | *Carefully follow exactly where the video jumps. This may seem like a lot to take in, but every jump adds up. | ||
+ | *This route is difficult to learn/memorize, but saves ~1.1 over the route above. | ||
+ | **However, it only saves ~0.7 over [https://www.youtube.com/watch?v=l40D_jjzIYQ Djeez's Haunted]. | ||
+ | *This could be ~0.1 faster on J (see safe route above at 1:16; the section where there is one bee instead of two). | ||
[[Category:Gloomy Gulch]] | [[Category:Gloomy Gulch]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 23:23, 23 March 2017
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty: 0/10
Any%
Safe
Notes
- Jump up all upwards slopes, no matter the size.
- Jumping down small slopes will lose you time, only aim to jump down large slopes.
- Jumping on flat ground loses time, with some exceptions.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
Optimal
Notes
- Carefully follow exactly where the video jumps. This may seem like a lot to take in, but every jump adds up.
- This route is difficult to learn/memorize, but saves ~1.1 over the route above.
- However, it only saves ~0.7 over Djeez's Haunted.
- This could be ~0.1 faster on J (see safe route above at 1:16; the section where there is one bee instead of two).