Difference between revisions of "Glimmer's Galleon"
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*Do not swap kongs during the level; keep Dixie the entire time, and do an off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping goal swap] at the very end instead. | *Do not swap kongs during the level; keep Dixie the entire time, and do an off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping goal swap] at the very end instead. | ||
**Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder. | **Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder. | ||
− | *While it is hard to properly time, due to the length of the strategy and the nature of the level, it seems to be around .5s | + | *While it is hard to properly time, due to the length of the strategy and the nature of the level, it seems to be save around .5s |
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Revision as of 19:01, 14 June 2014
Game | Donkey Kong Country 2 |
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World name | Krem Quay |
Level name | Glimmer's Galleon |
Previous level | Barrel Bayou |
Next level | Krockhead Klamber |
Difficulty: 4/10
Any%
Notes
- This level is deceptively hard. Not touching any walls/corners is difficult to achieve.
- (Not shown in video) If you do the final water room quick enough, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
- Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
- On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
MORE STRATS
- Do not swap kongs during the level; keep Dixie the entire time, and do an off-goal swap at the very end instead.
- Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
- While it is hard to properly time, due to the length of the strategy and the nature of the level, it seems to be save around .5s