Difference between revisions of "Glimmer's Galleon"
Line 7: | Line 7: | ||
| next = [[Krockhead Klamber]] | | next = [[Krockhead Klamber]] | ||
}} | }} | ||
− | Difficulty: | + | Difficulty |
+ | *Safe: 10/10 | ||
+ | *Optimal: 10/10 | ||
==Any%== | ==Any%== | ||
− | === | + | ===Safe=== |
− | {{#ev:youtube| | + | {{#ev:youtube|iFoDU6id3pM|560||http://www.youtube.com/watch?v=iFoDU6id3pM}} |
'''Notes''' | '''Notes''' | ||
− | *This level is deceptively hard. Not touching any walls/corners is difficult to achieve. | + | *This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice. |
− | *( | + | *(Shown in Optimal video) If you do the final water room quick enough by avoiding the walls coming into it, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel. |
**Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you. | **Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you. | ||
*On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES. | *On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES. | ||
+ | |||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|QZvbsKzzNAY|560||http://www.youtube.com/watch?v=QZvbsKzzNAY}} | ||
+ | '''Additions''' | ||
+ | *Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path. | ||
+ | *Perform the ''Kipples swap'' at the end of stage, in order to have Diddy in front for [[Krockhead Klamber]]. | ||
*You never want to be Diddy in this level he is bad please see diagram for proof. | *You never want to be Diddy in this level he is bad please see diagram for proof. | ||
+ | **Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder. | ||
[[File:NeverDiddy.jpg]] | [[File:NeverDiddy.jpg]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Revision as of 04:34, 25 January 2015
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Glimmer's Galleon |
Previous level | Barrel Bayou |
Next level | Krockhead Klamber |
Difficulty
- Safe: 10/10
- Optimal: 10/10
Contents
Any%
Safe
Notes
- This level is deceptively hard. Not touching any walls/corners is difficult to achieve, and requires a ton of practice.
- (Shown in Optimal video) If you do the final water room quick enough by avoiding the walls coming into it, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
- Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
- On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
Optimal
Additions
- Wait for the second DK barrel in the stage to grab Diddy, as it is slightly more in your path.
- Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber.
- You never want to be Diddy in this level he is bad please see diagram for proof.
- Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.