Difference between revisions of "Castle Crush"
m (→Castle Crush wrong warp Tutorial /w visual cues) |
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| next = [[Clapper's Cavern]] | | next = [[Clapper's Cavern]] | ||
}} | }} | ||
+ | Difficulty: | ||
+ | *No Wrong Warp: 2/10 | ||
+ | *Wrong Warp: 5/10 | ||
+ | ==Any%== | ||
+ | ===Castle Crush wrong warp === | ||
+ | {{#ev:youtube|f7DKyhIyt7w|560||https://www.youtube.com/watch?v=f7DKyhIyt7w}} | ||
+ | |||
+ | '''Notes''' | ||
+ | *Throw Up + Left. | ||
+ | *Let the level kill the first enemy to reduce lag. | ||
+ | *Perform a small jump and glide as a backup for when the Kutlass is baited really far to the left (since you won't have enough invulnerability frames to follow the tape). | ||
+ | |||
+ | ===Castle Crush wrong warp Tutorial /w visual cues=== | ||
+ | https://www.twitch.tv/videos/264026894 | ||
− | |||
− | {{#ev:youtube| | + | {{#ev:youtube|aN7j_O6GfYk|560||https://www.youtube.com/watch?v=aN7j_O6GfYk }} |
+ | |||
+ | ===Wrong Warp Tutorial With Voice=== | ||
+ | {{#ev:youtube|G9EhA5FqcCU|560||https://www.youtube.com/watch?v=G9EhA5FqcCU }} | ||
+ | '''Notes''' | ||
+ | *I mention to turn left early after grabbing the invis to help mitigate execution errors when throwing the invis | ||
+ | *Check Doumies' tutorial for visual cues if you haven't seen it already | ||
− | |||
− | |||
− | |||
− | + | ===Legacy cc / Twig's Tutorial=== | |
+ | {{#ev:youtube|BT9rU_MmaLA|560||http://www.youtube.com/watch?v=BT9rU_MmaLA }} | ||
+ | '''Notes''' | ||
+ | *Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own. | ||
+ | *You can reduce lag by killing the Spinys before jumping onto the goal. | ||
+ | *Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal. | ||
+ | {{#ev:youtube|0yTIYfEMPrg|560||http://www.youtube.com/watch?v=0yTIYfEMPrg }} | ||
[[Category:K.Rool's Keep]] | [[Category:K.Rool's Keep]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 03:33, 21 February 2022
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Castle Crush |
Previous level | Windy Well |
Next level | Clapper's Cavern |
Difficulty:
- No Wrong Warp: 2/10
- Wrong Warp: 5/10
Contents
Any%
Castle Crush wrong warp
Notes
- Throw Up + Left.
- Let the level kill the first enemy to reduce lag.
- Perform a small jump and glide as a backup for when the Kutlass is baited really far to the left (since you won't have enough invulnerability frames to follow the tape).
Castle Crush wrong warp Tutorial /w visual cues
https://www.twitch.tv/videos/264026894
Wrong Warp Tutorial With Voice
Notes
- I mention to turn left early after grabbing the invis to help mitigate execution errors when throwing the invis
- Check Doumies' tutorial for visual cues if you haven't seen it already
Legacy cc / Twig's Tutorial
Notes
- Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
- You can reduce lag by killing the Spinys before jumping onto the goal.
- Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.