Difference between revisions of "Belcha's Barn"
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| world_name = [[Lake Orangatanga]] | | world_name = [[Lake Orangatanga]] | ||
| level_name = Belcha's Barn | | level_name = Belcha's Barn | ||
− | | previous = [[Murky Mill]] | + | | previous = [[Murky Mill]]<br />[[Murky Mill 103]]<br />[[Murky Mill Warpless]] |
− | | next = [[ | + | | next = [[Barrel Shield Bust-Up]]<br />[[Barrel Shield Bust-Up 103]]<br />[[Barrel Shield Bust-Up Warpless]] |
}} | }} | ||
− | Difficulty: | + | Difficulty: |
+ | *Safe: 3/10 | ||
*Optimal: 4/10 | *Optimal: 4/10 | ||
+ | *Optimal alternative: 9/10 | ||
==Any%== | ==Any%== | ||
− | === | + | ===Safe=== |
{{#ev:youtube|Qfhi2Mzfhj8|560||http://www.youtube.com/watch?v=Qfhi2Mzfhj8}} | {{#ev:youtube|Qfhi2Mzfhj8|560||http://www.youtube.com/watch?v=Qfhi2Mzfhj8}} | ||
Notes: | Notes: | ||
*If you time yourself right, you can just jump to Belcha's mouth and it will drop instantly in. | *If you time yourself right, you can just jump to Belcha's mouth and it will drop instantly in. | ||
− | * | + | *This video waits for Belcha to land which loses around a second |
+ | *On 1.0 you will save .3s on the ending transition | ||
+ | |||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|GPcDqMPi81E|560||https://www.youtube.com/watch?v=GPcDqMPi81E}} | ||
+ | Notes: | ||
+ | *This video demonstrates getting the optimal second feed, which is quite tight, and will either result in a softlock or a reset if failed. | ||
+ | *An un-optimal coin grab is a bigger time sink than it seems. Grab the coin ASAP, and as left most as possible. | ||
+ | *For the 2nd barrel you can do a teamup as illustrated in the "optimal alternative" video which saves 14 frames, 39 if you get hopless. | ||
+ | |||
+ | ===Optimal alternative=== | ||
+ | {{#ev:youtube|iL_OhB_Nsnw|560||https://youtu.be/iL_OhB_Nsnw}} | ||
+ | Notes: | ||
+ | *To prevent Belcha from hopping after the second feed, you need to feed the bug to him as soon as possible. | ||
+ | *This trick is not recommended unless you can pull it off consistently. | ||
+ | *If you get the teamup but belcha doesn't hop you still save 14 frames, hopless saves 39. | ||
− | == | + | ===Softlock Backup=== |
− | {{#ev:youtube| | + | {{#ev:youtube|aFxaQE5jwEA|560||https://youtu.be/aFxaQE5jwEA}} |
Notes: | Notes: | ||
− | * | + | *You must hold left + y the whole time. |
[[Category:Murky Mill]] | [[Category:Murky Mill]] | ||
[[Category:Lake Orangatanga]] | [[Category:Lake Orangatanga]] |
Latest revision as of 19:50, 10 April 2020
Game | Donkey Kong Country 3 |
---|---|
World name | Lake Orangatanga |
Level name | Belcha's Barn |
Previous level |
Murky Mill Murky Mill 103 Murky Mill Warpless |
Next level |
Barrel Shield Bust-Up Barrel Shield Bust-Up 103 Barrel Shield Bust-Up Warpless |
Difficulty:
- Safe: 3/10
- Optimal: 4/10
- Optimal alternative: 9/10
Any%
Safe
Notes:
- If you time yourself right, you can just jump to Belcha's mouth and it will drop instantly in.
- This video waits for Belcha to land which loses around a second
- On 1.0 you will save .3s on the ending transition
Optimal
Notes:
- This video demonstrates getting the optimal second feed, which is quite tight, and will either result in a softlock or a reset if failed.
- An un-optimal coin grab is a bigger time sink than it seems. Grab the coin ASAP, and as left most as possible.
- For the 2nd barrel you can do a teamup as illustrated in the "optimal alternative" video which saves 14 frames, 39 if you get hopless.
Optimal alternative
Notes:
- To prevent Belcha from hopping after the second feed, you need to feed the bug to him as soon as possible.
- This trick is not recommended unless you can pull it off consistently.
- If you get the teamup but belcha doesn't hop you still save 14 frames, hopless saves 39.
Softlock Backup
Notes:
- You must hold left + y the whole time.