Difference between revisions of "Jungle Jinx"
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*If successful, moving right will give you enormous speed and momentum. This speed can be canceled by simply looking left. This is used at 1:15, because you need to time your jump so that you will land on the tire. Failure to do so results in death! | *If successful, moving right will give you enormous speed and momentum. This speed can be canceled by simply looking left. This is used at 1:15, because you need to time your jump so that you will land on the tire. Failure to do so results in death! | ||
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+ | ==True Ending== | ||
+ | |||
+ | {{#ev:youtube|AwyfOvfcHuw|560||https://www.youtube.com/watch?v=AwyfOvfcHuw}} | ||
+ | *Throwing a barrel at the guy at 0:35 somehow causes less lag frames when later damage boosting. | ||
+ | *At 0:47, camera has to go extra right of the barrel before going into it to load the tires. | ||
+ | *0:52 is short hop left, short hop left, full jump right. | ||
+ | *At 0:53 you release the hover without letting go of right to bounce on the tire. | ||
+ | *When you roll off the ledge at 0:55, you must touch the ground before jumping or else get a goal fanfare. This setup allows you to hit the goal soonest. | ||
Latest revision as of 00:59, 19 May 2019
Game | Donkey Kong Country 2 |
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World name | The Lost World |
Level name | Jungle Jinx |
Previous level | K. Rool Duel |
Next level | Black Ice Battle |
Difficulty: 8/10
102%
Notes:
- It is possible to do a Scrolly Scroll in this level as seen in Hornet Hole. Referencing the video, the trick begins at 1:08
- The entire goal of the trick is to get hit by the bee and time your entry in the diagonal barrel such that you land on the tire.
- If successful, moving right will give you enormous speed and momentum. This speed can be canceled by simply looking left. This is used at 1:15, because you need to time your jump so that you will land on the tire. Failure to do so results in death!
True Ending
- Throwing a barrel at the guy at 0:35 somehow causes less lag frames when later damage boosting.
- At 0:47, camera has to go extra right of the barrel before going into it to load the tires.
- 0:52 is short hop left, short hop left, full jump right.
- At 0:53 you release the hover without letting go of right to bounce on the tire.
- When you roll off the ledge at 0:55, you must touch the ground before jumping or else get a goal fanfare. This setup allows you to hit the goal soonest.